Community modding project - 10 new missions + SEAS planned

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Zumokuta Clan
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Re: - The Community Modding Project - 10 new missions + SEAS -

Post by Zumokuta Clan »

LOL, I forgot I can use the cheats for tons of materials!

But the problem was:
1.Capacity of materials
2.The time it takes to get to Epoch 3 in the North, and getting there.
3.High leveled units.

But thanks for the guide!
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Beware, the Dragon Clan has machines! But not this one. :(
THEEVERGOD
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Re: - The Community Modding Project - 10 new missions + SEAS -

Post by THEEVERGOD »

Triceratops wrote:This mission is hard. But it keeps to be challenging for a while. Not as the basic missions.

How did you like playing Seas units on the test map? Still very unbalanced.
Just tried the SEAS map, a lot of fun, although as you said units a bit unbalanced, also noticed executioner can not cut down trees, the boat cannot fish, and the triceratops harvester cannot harvest anything, and it does not have any description, I might add one for it.
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Scrat
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Re: - The Community Modding Project - 10 new missions + SEAS -

Post by Scrat »

We won't be able to change anything of this, but we can make the Senitel harvest Stone (20) and Wood (whole tree). It might be done for stone by an upgrade, as they are faster with that than workers.
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Triceratops
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Re: - The Community Modding Project - 10 new missions + SEAS -

Post by Triceratops »

Harvestesting abilities for Executioners, Trics and Carriers can be edited. Take a look into the techtree editor and change harvesting to 1. I'm not sure though if there are animations. But it works.

Scrat mentioned those upgrades. It can be done. Just a matter of which file does contain the code for it.
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Zumokuta Clan
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Re: - The Community Modding Project - 10 new missions + SEAS -

Post by Zumokuta Clan »

I've already completed the pirates mission and the one after that, so I'm guessing that you're going to have "Rocket Launcher" and " Black Widow".
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Re: - The Community Modding Project - 10 new missions + SEAS -

Post by Scrat »

Triceratops wrote:Harvestesting abilities for Executioners, Trics and Carriers can be edited. Take a look into the techtree editor and change harvesting to 1. I'm not sure though if there are animations. But it works.
I tested it already and this way it is not working.
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Re: - The Community Modding Project - 10 new missions + SEAS

Post by Kharg »

when will the download be available?
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Triceratops
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Re: - The Community Modding Project - 10 new missions + SEAS -

Post by Triceratops »

Oh, there is no planned release so far. Try helping with the files. We still do not know how coding works with new units. Check the "Zeppelin" thread

Everything is "trial 'n error"
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yclari
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Re: Community modding project - 10 new missions + SEAS planned

Post by yclari »

dead project ???
However beautiful the strategy, you should occasionally look at the results.
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Re: Community modding project - 10 new missions + SEAS planned

Post by Scrat »

Nah

Seasmod will, after it has a good balancing, include some missions, too.
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Re: Community modding project - 10 new missions + SEAS planned

Post by martindude »

good luck with this project
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Kharg
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Re: Community modding project - 10 new missions + SEAS planned

Post by Kharg »

martindude wrote:good luck with this project
Thanks You :D, Welcome To the Forum ^_^
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: Community modding project - 10 new missions + SEAS planned

Post by martindude »

are you doing good with this project
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Kharg
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Re: Community modding project - 10 new missions + SEAS planned

Post by Kharg »

martindude wrote:are you doing good with this project
yeah ^_^
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• Creator of the: • Current Projects:
  • SEASMOD
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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AnthonyCole
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Re: Community modding project - 10 new missions + SEAS planned

Post by AnthonyCole »

Amazing how non of the original devs does anything anymore ^^ Still, we got a nice mod :D
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ParaworldFan
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Re: Community modding project - 10 new missions + SEAS planned

Post by ParaworldFan »

Does this project is alive, I wonder?😮
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Re: Community modding project - 10 new missions + SEAS planned

Post by Scrat »

it merged into mirage and then died :D
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Re: Community modding project - 10 new missions + SEAS planned

Post by ParaworldFan »

Oh nice, maybe we will ressurect it? Anybody have something what remained from development?
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Re: Community modding project - 10 new missions + SEAS planned

Post by Scrat »

maybe some of us have a couple of files in their Dropbox accounts... but i doubt what they have is developed further than the version that's already available online.
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Re: Community modding project - 10 new missions + SEAS planned

Post by ParaworldFan »

Hmmmm, like?
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Re: Community modding project - 10 new missions + SEAS planned

Post by Scrat »

Like the cep version that you can download here in the forum :)
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Re: Community modding project - 10 new missions + SEAS planned

Post by ParaworldFan »

Oh lol
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