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 Post subject: MIRAGE 2.6.2
PostPosted: Tue Mar 07, 2017 10:50 am 
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Joined: Tue Aug 18, 2009 13:42 pm
Posts: 771
Location: Koprulu Sector
MIRAGE 2.6.2

>>> DOWNLOAD <<<


  • Added updated polish translation
  • Increased the size of add passenger window of CPLX trigger action, because some unit classes couldn't be read (they are too long)
  • To avoid compatibility issues at saving maps, the standard units, buildings, etc were only saved with values already present in original game, but this restricted maps which could be used only in MIRAGE as well, like buildups with offsets -> this is now solved
  • The default dr hq (in 25th slot) was forced on client side, independently from preset file, but this was not implemented on server side, which was causing problems if dustriders were selected as random tribe and with a preset which had that slot empty or occupied with another unit class -> this has been fixed
  • Because of recent trigger tree refresh change the game crashes if a trigger directly under Root is deleted -> this has been fixed
  • Removed sound alert at closing any of the tavern clients (it was rather annoying)
  • The launcher and tavern clients won't pop up a message box if the user tries to start multiple instances of them anymore, the additional instances will simply terminate themselves on their own
  • Reduced the number of random tribe options on maps/hq locations, where not all 4 tribes were available
  • Added warning to players using the same cd key, because they wouldn't be able to play together anyways
  • Added 2 new multiplayer maps (deathmatch and defender version of the same map) - thanks to DryFun (and Tric for the concept)
  • Updated some description
  • Updated texture of War blimp - thanks to DryFun
  • Updated leftover classes - thanks to DryFun

Dragon Clan:
  • Added Styracosaurus transporter from epoch 2

  • Jet flying ability remained invisible even after achiving epoch 6 -> this has been fixed

  • After SEAS sniper's texture change a wrong model name was associated with the unit, making it useless -> this has been fixed

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