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ChangeLog:
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General:
- Fixed issues with last color remembering feature
- Fixed issues with last tribe remembering feature
- Fixed issues because of the AbortTask trigger command change
- Balanced some missions (like preventing seas to produce scorpions)
- Locked units won't be selected by commands, like F2 (all ground fighting units)
- Pointbuy menu could still be accessed and changed after player slot was set to ready (unless any of the random tribes was selected) -> this has been fixed
- Fixed issues with new random tribe selection method
- Tavern button in launcher opens http://www.para-welt.com/tavern from now on (the irc chat client is renamed to IRC.exe, and can still be used if the main site's phpfreechat is down)
- Nest respawn works in campaign missions too from now on (nests which have to be killed for various reasons are exceptions)
- Flying units can be used in campaign missions too from now on
- Updated campaign missions
- Fixed the reason SEAS AI used to build turret towers in mass as of lately
- Pirate boss attack animation couldn't be played in its entirety because of high attack frequency -> damage has been doubled and attack frequency halved (so that dps stays the same)
- Mortar can attack air units again
- Fixed issue with torpedo turtle causing server crashes in certain situations...
- Poison thrower can attack air units from now on
- Increased the range of titan bonus defense from 15 to 25
- Increased duration of second ship defense and damage upgrades by 10 seconds (20->30) and of third by 20 (20->40)
- Ship defense upgrades increased armor by 10/10, which gave norsemen ship too good armor -> each upgrades gives +5/5 from now on
- Illusions can't heal anymore (it was way to overpowered)
- Exo flamethrower was too cheap in point buy menu. Costs updated to 2700/lvl3, 5400/lvl4 and 7800/lvl5
- SEAS Sniper's texture has been updated - thanks to DryFun
- Rocketman can attack air units from now on