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 Post subject: Re: Mirage 2.5.8
PostPosted: Wed May 18, 2016 23:57 pm 
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Joined: Wed Jul 25, 2007 17:16 pm
Posts: 4898
Location: Germany
Welcome back ;)

I can replace your old account's email with the one in your new account if you want me to. I can also set a new password of your choice for the old one.

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 Post subject: Re: Mirage 2.5.8
PostPosted: Fri May 20, 2016 5:20 am 
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Joined: Sun May 08, 2016 20:59 pm
Posts: 4
Triceratops wrote:
Welcome back ;)

I can replace your old account's email with the one in your new account if you want me to. I can also set a new password of your choice for the old one.

That'd be great! New password too, completely forgot it. BTW how do you keep in touch with anyone now that xfire is done? Always coming to the site when no one is one. :(


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 Post subject: Re: Mirage 2.5.8
PostPosted: Fri May 20, 2016 13:56 pm 
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Joined: Tue Aug 18, 2009 13:42 pm
Posts: 771
Location: Koprulu Sector
wafflies wrote:
That'd be great! New password too, completely forgot it. BTW how do you keep in touch with anyone now that xfire is done? Always coming to the site when no one is one. :(

we use steam and classic tavern (sometimes we even put messages into our dropbox folder)
btw waffle, i didn't get any email from you, which email address did you send it to?


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sat May 21, 2016 0:32 am 
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Joined: Wed Jul 25, 2007 17:16 pm
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Location: Germany
PM with new password sent, Waffle

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 Post subject: Re: Mirage 2.5.8
PostPosted: Sun May 22, 2016 19:33 pm 
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Joined: Sun May 08, 2016 20:59 pm
Posts: 4
MrMorgana wrote:
wafflies wrote:
That'd be great! New password too, completely forgot it. BTW how do you keep in touch with anyone now that xfire is done? Always coming to the site when no one is one. :(

we use steam and classic tavern (sometimes we even put messages into our dropbox folder)
btw waffle, i didn't get any email from you, which email address did you send it to?

Ahhh alright, I'll probably download steam and check the tavern. I don't remember, Ithink it was mrmorgana@hotmail or something like that.


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sun Jun 12, 2016 22:19 pm 

Joined: Sun Mar 07, 2010 13:14 pm
Posts: 15
Hey,
played the new Mirage and i like it very much! What you did with the Dragon Clan is just awesome, i like the new units so much and it got my favorite race, even though the others are great aswell.
One content question, wasn't it possible to mount a large ballista onto the triceratops-titan?

Some bugs i experienced are:
The drop-off of transport-ships is working not that well, cause you got to be very close to the land to be able to drop off and while playing the campaign the AI had a very bad time sending attack forces over water.
Also the Dragonclan tooltips are kinda bugged in the mission-start-tree where you can invest points into starting force.
Im also not sure if it is wanted, that only few of the techtrees units are actually accessable for starting force on all 3 clans in the campaign.
And at last i think i got some graphicbug with the water in some jungle maps, where it is rainbow-coloured instead of blue.

OS: Win 7
Mirage: 2.5.8
Boosterpack installed

Greetings, Deadworker.


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sun Jun 12, 2016 23:11 pm 
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Joined: Sat Jul 14, 2007 15:44 pm
Posts: 14025
Location: Seldwyla
If you research epoch 6, you can switch the tric titan for a ballista titan (he has a log cannon instead of the transport basket, but the ballistas on the sides stay). The others seem to be real bugs :? we'll look into it

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 Post subject: Re: Mirage 2.5.8
PostPosted: Sat Jul 02, 2016 14:27 pm 
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Joined: Sat Apr 18, 2009 14:17 pm
Posts: 1979
Hey man, nice to see you again :D

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 Post subject: Re: Mirage 2.5.8
PostPosted: Mon Jul 04, 2016 18:19 pm 
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Joined: Sat Jun 21, 2008 17:57 pm
Posts: 115
I believe that the distance from the shore that units could drop was changed precicely to make it harder rather then having ships that are away from land still able to unload

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 Post subject: Re: Mirage 2.5.8
PostPosted: Tue Jul 05, 2016 12:27 pm 
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Location: Seldwyla
the problem was that ships could unload units onto a cliff, even if the cliff was a few meters higher than the water level and usually completely inaccessible, even with a (non-flying) amphibian unit.

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