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 Post subject: Mirage 2.5.8
PostPosted: Wed Mar 11, 2015 21:16 pm 
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Joined: Mon Nov 17, 2014 17:33 pm
Posts: 9
Does somebody know,how long will it take to release the new version of Mirage?Or is it not coming at all?


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 Post subject: Re: Mirage 2.5.8
PostPosted: Thu Mar 12, 2015 10:07 am 
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Joined: Tue Aug 18, 2009 13:42 pm
Posts: 771
Location: Koprulu Sector
it is coming, but it takes more time than i have anticipated


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sun Mar 15, 2015 13:23 pm 
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Joined: Mon Nov 17, 2014 17:33 pm
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Oh,ok,thanks for info. :)


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sun Apr 19, 2015 17:38 pm 

Joined: Thu Apr 16, 2015 22:40 pm
Posts: 6
Do you have any idea, or rough estimation of when it will be released?


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sun Apr 19, 2015 22:14 pm 
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Location: Koprulu Sector
roughly? hmmm, not sure, but this year :(


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 Post subject: Re: Mirage 2.5.8
PostPosted: Mon Apr 20, 2015 11:22 am 

Joined: Thu Apr 16, 2015 22:40 pm
Posts: 6
Hey, that's something! :P


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 Post subject: Re: Mirage 2.5.8
PostPosted: Mon Apr 20, 2015 16:45 pm 
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actually, i started working on it again a few days ago, but there are still a lot of small things to finish first


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 Post subject: Re: Mirage 2.5.8
PostPosted: Tue Apr 21, 2015 14:24 pm 

Joined: Thu Apr 16, 2015 22:40 pm
Posts: 6
I would love to help, but at the moment I'm a complete and utter noob when it comes to modding.


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sun May 03, 2015 12:05 pm 

Joined: Sun May 03, 2015 11:39 am
Posts: 8
Tried Mirage for the first time a few days ago and absolutely loved it. Adds so much to the game and now I'm happy to see a new version is in progress, even if it doesn't have a clear ETA. Just don't forget to fix the harbor/shipyard bug and I'll be a very happy man :D All the other stuff is just an extra. Thanks so much for all the hard work you've put in so far!


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 Post subject: Re: Mirage 2.5.8
PostPosted: Mon May 04, 2015 22:07 pm 
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Joined: Wed Jul 25, 2007 17:16 pm
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Location: Germany
Hi TheSpeaker, welcome :)

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 Post subject: Re: Mirage 2.5.8
PostPosted: Mon May 11, 2015 13:45 pm 

Joined: Sun May 03, 2015 11:39 am
Posts: 8
Hello and thank you :) Sorry, I don't check my own input as much as I should.


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 Post subject: Re: Mirage 2.5.8
PostPosted: Wed Jul 15, 2015 14:02 pm 

Joined: Wed Jul 15, 2015 12:11 pm
Posts: 7
i would like to see spinosaur playable


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 Post subject: Re: Mirage 2.5.8
PostPosted: Mon Apr 25, 2016 19:40 pm 

Joined: Sun May 03, 2015 11:39 am
Posts: 8
You guys!
You guuuuuuuuyyyysssss!!!

....... 2.5.8 is nearly here! :D :D :D

I'm so excited I read the changelogs/readme twice, and probably will a 3rd time before tomorrow.


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 Post subject: Re: Mirage 2.5.8
PostPosted: Mon Apr 25, 2016 21:20 pm 
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Location: Seldwyla
:D it makes us happy that there are still players getting hyped over Paraworld mods :D

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 Post subject: Re: Mirage 2.5.8
PostPosted: Fri Apr 29, 2016 6:25 am 

Joined: Sun May 03, 2015 11:39 am
Posts: 8
A little bit too hyped, probably.
How soon is "released soon", Sir Scrat? :D


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 Post subject: Re: Mirage 2.5.8
PostPosted: Fri Apr 29, 2016 8:45 am 
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Location: Seldwyla
a couple of days.
I know we've said this a million times but Henry's working on the installer already so this is getting closer to release than ever before :D
Nevertheless we've found some stuff that we still have to change.. So it might be a couple more days.

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 Post subject: Re: Mirage 2.5.8
PostPosted: Fri Apr 29, 2016 13:38 pm 
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Location: Koprulu Sector
TheSpeaker wrote:
A little bit too hyped, probably.
How soon is "released soon", Sir Scrat? :D

our dear russian player, DryFun made this picture about the matter:
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 Post subject: Re: Mirage 2.5.8
PostPosted: Sat Apr 30, 2016 7:19 am 

Joined: Sun May 03, 2015 11:39 am
Posts: 8
Makes a lot of sense actually :D

Days is better than months. Up until now we only knew it was being worked on, with no real idea of when it will be released. Now we know what will be fixed and that the wait is nearly over. Better it take longer and be done properly.

Thanks for your time and effort working on it. Especially as you don't get paid to do it. It is appreciated!


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sat Apr 30, 2016 16:06 pm 
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Joined: Thu May 08, 2014 17:35 pm
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Guys you are totally crazy :D
No wonder it took a bit longer seeing the huge amount of new content you added xD
Thank you so much :mrgreen:


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sat May 07, 2016 21:40 pm 

Joined: Wed Apr 29, 2009 9:47 am
Posts: 28
i have a crash to desktop,is there any log to see reasons why it crashed??

paraworld client has stoped working.


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sat May 07, 2016 23:48 pm 
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Joined: Tue Aug 18, 2009 13:42 pm
Posts: 771
Location: Koprulu Sector
for some crashes yes, in the bin folder. the file's name is uslcrashlog.txt


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sun May 08, 2016 18:56 pm 

Joined: Wed Apr 29, 2009 9:47 am
Posts: 28
Crashtime: 08.05.2016 19:39:27,113
USL Virtual Machine Runtime Exception: pure virtual function call
** Location:
CNewPyramid::FindLPCByName@^CObj, in File: 'd:/igre/paraworld/data/base/scripts/game/ui/newpyramid.usl', Line: 302
** Stack Trace:
CNewPyramid::FindLPCByName@^CObj
<---0 CNewPyramid::CreateCard@int@string@string@CClntHndl@int@bool, in File: 'd:/igre/paraworld/data/base/scripts/game/ui/newpyramid.usl', Line: 342
<---1 CNewPyramid::CreateCard@int@string@string@CClntHndl, in File: 'd:/igre/paraworld/data/base/scripts/game/ui/newpyramid.usl', Line: 314
<---2 CNewPyramid::HandleMessage@CEvtPointer, in File: 'd:/igre/paraworld/data/base/scripts/game/ui/newpyramid.usl', Line: 992
<-- ??? (outside USL)
** Registers:
CS = 252A2008 IP = 121
CC = 0710CD08 CI = 23FD30B0
FP = 68 VI = A8


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 Post subject: Re: Mirage 2.5.8
PostPosted: Sun May 08, 2016 21:10 pm 
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Joined: Sun May 08, 2016 20:59 pm
Posts: 4
Amazing work as always! :mrgreen: kind of upsetting that ai actually attack walls now, no more safe havens anymore haha. Hopefully we could get some multiplayer games in soon just like the old days. Also check your email Morgona, finally replied to it.


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 Post subject: Re: Mirage 2.5.8
PostPosted: Tue May 17, 2016 20:59 pm 
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Is it you Waffle? :mrgreen:

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 Post subject: Re: Mirage 2.5.8
PostPosted: Wed May 18, 2016 6:28 am 
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Joined: Sun May 08, 2016 20:59 pm
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It definitely is! :o Figured I'd make a new account since my old one's email is gone forever.


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