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 Post subject: Re: Neuer SEAS Titan
PostPosted: Thu Aug 15, 2013 21:10 pm 
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DaVo2041 wrote:
wie wäre es den Schiffgeschützturm auf den Arena-Rex zu setzen, anstelle des Land-Geschützturms. Sähe das nach was aus?
nach sowas:
Attachment:
seasrex+carrier turret.jpg
seasrex+carrier turret.jpg [ 209.43 KiB | Viewed 4262 times ]

DaVo2041 wrote:
PS. Ich finde den Mod super ( das muss mal gesagt werden :D )
danke sehr =D, aber warte mal bis die nächste version herauskommt, das wird ja mal hammer :)

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Fri Aug 16, 2013 1:00 am 
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Meine Güte ist der Groß, da schlepp der Rex sich ja zu Tode.
Hatte den Turm kleiner in Erinnerung, aber so.... :o


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 Post subject: Re: Neuer SEAS Titan
PostPosted: Fri Aug 16, 2013 9:40 am 
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^^

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Fri Aug 16, 2013 11:36 am 
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Wow !!

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Fri Aug 16, 2013 18:59 pm 
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Steht die Wahl eigentlich schon ziemlich fest? Ansonsten hätte ich noch als Anregung, eventuell Waffenarme der Seas-Maschinen zu verwenden, falls erwünscht.

Aber ich denke ihr macht das schon, kann gar nicht schief gehen 8)

VG DaVo2041


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 Post subject: Re: Neuer SEAS Titan
PostPosted: Sat Aug 17, 2013 17:28 pm 
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Vorschläge und Ideen sind was Mirage momentan gut gebrauchen kann, da der SEAS Titan noch nicht fertig ausgestaltet werden konnte - aufgrund fehlender Ideen :wink:

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Sat Aug 17, 2013 20:30 pm 
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Arena-Trex: Check
Either little cannon (like turret tower) or transport basked: Check
Drug-Medic as rider: Check
Poisonous attack: Check


What's all this fuss about?

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Sat Aug 17, 2013 22:28 pm 
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DaVo2041 wrote:
Steht die Wahl eigentlich schon ziemlich fest? Ansonsten hätte ich noch als Anregung, eventuell Waffenarme der Seas-Maschinen zu verwenden, falls erwünscht.

Aber ich denke ihr macht das schon, kann gar nicht schief gehen 8)
nein, noch nichts ist sicher, alle ideen sind willkommen :)
Scrat wrote:
Arena-Trex: Check
Either little cannon (like turret tower) or transport basked: Check
Drug-Medic as rider: Check
Poisonous attack: Check

What's all this fuss about?
hehe :)
First special (upgradable) ability: Check
Second special (upgradable) ability: Check

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The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!


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 Post subject: Re: Neuer SEAS Titan
PostPosted: Fri Aug 23, 2013 11:34 am 
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MrMorgana wrote:
First special (upgradable) ability: Check
Second special (upgradable) ability: Check
so, does anyone have ability ideas?
for instance, i thought about giving it a poisonous breath (mass poisoning in a circle around it)
the other could be a frightening area effect, which applies some sort of penalty on enemies (reduced atk, etc.)

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The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!


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 Post subject: Re: Neuer SEAS Titan
PostPosted: Fri Aug 23, 2013 17:04 pm 
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Doping, but it doesn't affect him, only surrounding allies

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Wed Sep 04, 2013 18:12 pm 
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any other idea?
if not then i will make the poisonous blast and the doping one
and btw, how long should the doping effect last?

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The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!


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 Post subject: Re: Neuer SEAS Titan
PostPosted: Thu Sep 05, 2013 11:20 am 
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So it cause doping on all units around it? If this effect lasts for 5 seconds and I have 5 of them I can dope my entire army for about 25 seconds? Seriously, this is a good idea, right? So make this effect last for up to 3 seconds or less, I guess

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Thu Sep 05, 2013 13:14 pm 
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Triceratops wrote:
So it cause doping on all units around it? If this effect lasts for 5 seconds and I have 5 of them I can dope my entire army for about 25 seconds? Seriously, this is a good idea, right? So make this effect last for up to 3 seconds or less, I guess
rofl xD
well, its true its a bit op if we think about it with actual numbers...
what do you think about the other 2 ideas (poison and freightening)?
btw, do you have a good idea for an ability or two? =)

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The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!


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 Post subject: Re: Neuer SEAS Titan
PostPosted: Thu Sep 05, 2013 15:51 pm 
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Then make the doping a damage reduction.

Each doping effect you add lasts for 5 seconds and gives an extra 20 unpiercable armor.

That way you can either have invulnerable units for 5 seconds or a little stronger/stronger/much stronger units for more or less time, depending on how many titans use the ability simultaneously.

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Thu Sep 05, 2013 22:46 pm 
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Scrat wrote:
Then make the doping a damage reduction.

Each doping effect you add lasts for 5 seconds and gives an extra 20 unpiercable armor.

That way you can either have invulnerable units for 5 seconds or a little stronger/stronger/much stronger units for more or less time, depending on how many titans use the ability simultaneously.
this one sounds much better, however the bonus stacking up will be a hard thing to script (yeah!!! a new challenge :D)
btw, i started to make the new descriptions for hero abilities, and i realized how bad the actual descriptions are
so many useless stuff, and very few actual info, like how long an effect lasts, how much damage it does, etc.
they should be definitely more informative

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The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!


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 Post subject: Re: Neuer SEAS Titan
PostPosted: Fri Sep 06, 2013 17:58 pm 
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ok more informative but please don't just make it a list of technical stuff >.< make it "pretty" as well ok :)

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Fri Sep 06, 2013 22:50 pm 
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i have actually some new ideas for seas titan:
1) deafening roar - affected enemy units won't respond to any commands from the player (kinda similar to berserker) for x time - disables unit micro
2) combat drugs - once used the rex gets higher attack frequency for x time but on the other hand it will have reduced movement speed

opinions?

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The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!


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 Post subject: Re: Neuer SEAS Titan
PostPosted: Tue Jan 07, 2014 12:16 pm 
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so what should this new titan have as abilities?


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 Post subject: Re: Neuer SEAS Titan
PostPosted: Wed Jan 08, 2014 1:04 am 
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A damage reduction with area of effect for allied and own units.

Each time you cast the "roar of courage" effect you add armor that lasts for 5 seconds and gives an extra 20 unpiercable armor.

That way you can either have invulnerable units for 5 seconds or a little stronger/stronger/much stronger units for more or less time, depending on how many titans use the ability simultaneously.

e.g.

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 Post subject: Re: Neuer SEAS Titan
PostPosted: Wed Jan 08, 2014 18:08 pm 
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ok, thats pretty good for one
what about the other?


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