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Re: MIRAGE Discussion

Posted: Thu Apr 13, 2017 3:31 am
by Dharko
Hi friends MrMorgana and Scrat, I wonder: if is possible to eliminate the "death aura" when an unit dies, or replace it for blood, I think this could give more "realistic" sensation to the end of the life of our beloved pets -_-

Paraworld FTW ¬¬

Re: MIRAGE Discussion

Posted: Fri Apr 14, 2017 15:09 pm
by MrMorgana
Gatling rider wrote:Hi guys !
Sorry if i'm slow for the french traduction. It's because i have lot of works with university. But i don't forget the traduction of Mirage. I have already translated all new units and upgrades in french, i need to translate mirage options and other details now.
i wanted to ask you, how much time do you need to finish french translation?

Re: MIRAGE Discussion

Posted: Sat Apr 15, 2017 10:32 am
by Scrat
Dharko wrote:Hi friends MrMorgana and Scrat, I wonder: if is possible to eliminate the "death aura" when an unit dies, or replace it for blood, I think this could give more "realistic" sensation to the end of the life of our beloved pets -_-

Paraworld FTW ¬¬
I like the idea (maybe as a Client option?)
since Boosterpack changes the aura animation from yellow to white, meddling with it is possible, but I don't know how.

Re: MIRAGE Discussion

Posted: Wed Apr 26, 2017 11:34 am
by AnthonyCole
You mean that effect? The bloodpatch removes it. Just use it ^^

Re: MIRAGE Discussion

Posted: Wed Apr 26, 2017 16:49 pm
by Dharko
Or something like that please :lol: :lol: Is too much??
https://www.youtube.com/watch?v=ajKMrg1_oyA

Re: MIRAGE Discussion

Posted: Wed Apr 26, 2017 19:19 pm
by MrMorgana
Dharko, go to client settings in mirage (Options menu/Client tab), then open Game-mechanic settings, then enable Blood Effects. After that start a new game and check what happens

Re: MIRAGE Discussion

Posted: Thu Apr 27, 2017 4:47 am
by Dharko
Txs MrMorgana for ask, I know this option is excelent!

And is the reason I request You for some posibility to eliminate or replace the white-red-yellow aura when a unit-pet dies :(

Re: MIRAGE Discussion

Posted: Thu May 11, 2017 20:26 pm
by Dharko
I love the multi-tribu options, txs masters :!: :!:

but I thought in popcap x 2 would be possible when added a new tribu :cry:

52 popcap x 2(new tribu) = 104popcap
or
250 popcap x 2(new tribu) = 500popcap

If is complicated to do, is ok, but was only an idea.... :roll:

Re: MIRAGE Discussion

Posted: Fri May 12, 2017 7:19 am
by Scrat
hmm that doesn't work.. but you can enable the supply system which allows for more than 52 units in general, regardless of whether you control multiple tribes at once

my dear MrMorgana and scrat,i didn't connect to this site until now

Posted: Sun May 13, 2018 15:00 pm
by kirkbaldwin1
my dear MrMorgana and scrat,i didn't connect to this site until now,i don't know why,i can't connect to this site for almost a whole year,i was quite frustrated and harrowing,today finally make it somehow when i unlock firewall 445 port,don't know why?is it that case that your site uses 445 port?
i locked firewall 445 port,your site can be connected as well,obviously not about 445 port matter,perhaps the cause is about your server update,pose the disconnection?.
best wishes.

Re: MIRAGE Discussion

Posted: Mon Jun 04, 2018 14:09 pm
by AnthonyCole
HTTPS standard port is 443. You can also connect on standard HTTP (Port 80). You do not need any port forwarding to access websites.

Re: MIRAGE Discussion

Posted: Sun Feb 10, 2019 0:04 am
by Robert-F.
Hi,

any eta on a new version? It was very quiet here the last year...

Re: MIRAGE Discussion

Posted: Sun Feb 10, 2019 12:47 pm
by MrMorgana
sadly yes, despite DryFun/Vitor working hard on model, textures and graphical stuff, and others on maps, i had very little spare time for pw altogether. Hopefully this changes soon...

Re: MIRAGE Discussion

Posted: Sun Feb 10, 2019 18:54 pm
by Zidell
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4564768678980707686.png (42.52 KiB) Viewed 30754 times

Re: MIRAGE Discussion

Posted: Mon Feb 11, 2019 17:49 pm
by Scrat
Dryfun what is that picture :) looks like Cole taking a dump

Re: MIRAGE Discussion

Posted: Mon Apr 22, 2019 16:04 pm
by Satankiller
Hey guys, is a new update still in the making? I've been planning on getting back in this game filled with loving memories.

Re: MIRAGE Discussion

Posted: Mon Apr 22, 2019 17:43 pm
by Zidell
Satankiller wrote: Mon Apr 22, 2019 16:04 pm Hey guys, is a new update still in the making? I've been planning on getting back in this game filled with loving memories.
Yes

Re: MIRAGE Discussion

Posted: Thu May 23, 2019 15:34 pm
by kirkbaldwin1
dear MrMorgana and Scrat,long time no see,how u doing?im glad im back again,come push for v2.7,hope u add some new features ,such as,player and CPU can buid stone mine quarry,so that stone won't be run out of,best wishes.

Re: MIRAGE Discussion

Posted: Thu May 30, 2019 21:10 pm
by Scrat
hi Kirk, nice to see you again :) if you enable epoch 6 you can build stone mines with norsemen, since they are most reliant on stones. we are sometimes in the discord chat http://discord.com/channels/27236308230 ... 2309828610

Re: MIRAGE Discussion

Posted: Sun Apr 05, 2020 8:01 am
by kirkbaldwin1
Dear MrMorgana and Scrat,just come to say hi,miss you already,especailly in this period of Coronavirus overrun globally.
take good care of yourself.best wishes.

Re: MIRAGE Discussion

Posted: Sun Apr 05, 2020 9:16 am
by MrMorgana
thanks, you too

Re: MIRAGE Discussion

Posted: Wed Apr 08, 2020 9:39 am
by Scrat
Thank you Kirk, it was nice to hear from you. Hope you are well :)

Re: MIRAGE Discussion

Posted: Mon Jun 15, 2020 17:41 pm
by Robert-F.
Hi, any new eta on 2.6.3? :)

Re: MIRAGE Discussion

Posted: Mon Jun 15, 2020 18:21 pm
by Zidell
This year?

Re: MIRAGE Discussion

Posted: Wed Jun 17, 2020 13:39 pm
by Scrat
this year. i'm sure. :)