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 Post subject: Project 7 Continents
PostPosted: Sun Feb 21, 2016 1:39 am 
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Joined: Sat Jul 14, 2007 15:44 pm
Posts: 13975
Location: Seldwyla
Hello fellow Paraworld Gamers,





after a long time of neglect, an old community project has finally been finished.





Project 7 Continents

Image






Project 7 Continents has created seven maps, one for each of the seven continents, to play on - each of their own fitting climate zone, start locations and of varying accuracy and gameplay-related necessary changes.





The old thread for this project can be found here.





Thanks to all the contributing mappers (Seismosaurus, MrMorgana, Zerorapper and myself to name just a few) this project has finally been finished.
Here you can find a short description of each map together with their respective download links:




Africa
Setting: Jungle
Domination Point: Marra Plateau
Mappers: MrMorgana, Scrat
Attachment:
p7c africa.ula [563.49 KiB]
Downloaded 84 times




Antarctica
Setting: Icewaste
Domination Point: South Pole
Mappers: MrMorgana, Scrat
Attachment:
p7c antarctica.ula [325.47 KiB]
Downloaded 86 times




Asia
Setting: Jungle
Domination Point: Tarim Basin
Mappers: Seismosaurus, Zerorapper, Scrat
Attachment:
p7c asia.ula [597.27 KiB]
Downloaded 72 times




Australia
Setting: Savannah
Domination Point: Ayers Rock
Mappers: MrMorgana, Scrat
Attachment:
p7c australia.ula [478.63 KiB]
Downloaded 83 times




Europe
Setting: Northland
Domination Point: Iceland
Mappers: Seismosaurus, Feivelyn, Scrat
Attachment:
p7c europa.ula [677.56 KiB]
Downloaded 91 times




North America
Setting: Northland
Domination Point: Great Lakes
Mappers: Seismo Junior, AyCe, Scrat
Attachment:
p7c america borealis.ula [710.46 KiB]
Downloaded 83 times




South America
Setting: Jungle
Domination Point: Falkland Islands
Mappers: Seismosaurus, Feivelyn, Scrat
Attachment:
p7c america australis.ula [832.12 KiB]
Downloaded 81 times







Place these maps into Sunflowers\Paraworld\Data\Base\Maps\Multiplayer to play them. Each map supports 8 players and will have "P7C" before its respective name to avoid confusion with older versions or unrelated maps with the same name.




Post any bugs you find here.

Known issues:
- On a few start locations the AI doesn't do anything. I don't know how to solve this. Don't place an AI on HQ 4 (Africa map) and on HQs 4 and 5 (Antarctica map) as they will be unresponsive.




A big thank you to all the contributing mappers who have been active in the beginning and who stayed loyal through the years. :)

Special thanks to Marcusaralius76 for betatesting!





Have fun!



Scrat


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 Post subject: Re: Project 7 Continents
PostPosted: Sun Feb 21, 2016 1:40 am 
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Location: Seldwyla
- post reserved for updates and further info -

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 Post subject: Re: Project 7 Continents
PostPosted: Sun Feb 21, 2016 11:39 am 
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Joined: Sat May 07, 2011 17:33 pm
Posts: 32
Location: Spain
Wow, cool! I will download them right now and I will see!

After playing:

They're really really well done, good job, guys!

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 Post subject: Re: Project 7 Continents
PostPosted: Wed Feb 24, 2016 16:47 pm 
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thanks ;)

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2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.


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 Post subject: Re: Project 7 Continents
PostPosted: Fri Feb 26, 2016 7:49 am 

Joined: Tue Feb 11, 2014 4:44 am
Posts: 33
—— Don't place an AI on HQ 4 (Africa map) and on HQs 4 and 5 (Antarctica map)
Why you should leave bug in or get rid of it ? Don't need 8 Players ,7 or 6 is enough


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 Post subject: Re: Project 7 Continents
PostPosted: Fri Feb 26, 2016 10:48 am 
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Posts: 13975
Location: Seldwyla
1. Human players can use these HQs of course, so why remove them? If you want to play with 7 friends, you can.
2. I don't know how to fix it, might be an error in the AI script. If anybody knows, let me know and I'll do it.

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