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 Post subject: Re: Maps by PhelX
PostPosted: Sat Jun 07, 2014 18:22 pm 
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Your Xfire is blocked by your firewall it seems. Add xfire.exe to its list and allow it free access to the internet ;)

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 Post subject: New Map
PostPosted: Sun Jun 15, 2014 15:48 pm 
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A new map is online!
Created with the new MIRAGE-Leveleditor, there should be no problems with loading or saving, Base and Boosterpack are tested already.
This time you fight on a lil' Northland-Island, not much place ...
Once again, a taste :


Attachments:
scr_20140615_163446.jpg
scr_20140615_163446.jpg [ 281.64 KiB | Viewed 4882 times ]
scr_20140615_163346.jpg
scr_20140615_163346.jpg [ 275.27 KiB | Viewed 4882 times ]
scr_20140615_163314.jpg
scr_20140615_163314.jpg [ 227.21 KiB | Viewed 4882 times ]
neighbourhood.ula [313.53 KiB]
Downloaded 205 times
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 Post subject: Re: Maps by PhelX
PostPosted: Sun Jun 15, 2014 15:57 pm 
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Cool. But why do you use the Mirage SDK? If you use the Boosterpack SDK the map is much more compatible.

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 Post subject: Re: Maps by PhelX
PostPosted: Sun Jun 15, 2014 16:41 pm 
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The Boosterpack SDK was overwritten by the MIRAGE-SDK :(
Can't do anything
But Henry said there will be no more problems with it. It is now compatible with everything


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 Post subject: Re: Maps by PhelX
PostPosted: Sun Jun 15, 2014 18:30 pm 
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PhelX wrote:
The Boosterpack SDK was overwritten by the MIRAGE-SDK :(
Can't do anything
But Henry said there will be no more problems with it. It is now compatible with everything

lol, it isn't overwritten :D, you need only to start it with normal shortcut, the mirage one can only be used, if started from the mirage-launcher ;)
but as you said, the maps saved by your beta mirage won't have any problems, it saves only boosterpack compatible values from now on


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 Post subject: Re: Maps by PhelX
PostPosted: Sun Jun 15, 2014 19:06 pm 
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Oh :shock:
I made my first map with the normal shortcut "PWClient"
And everybody said it didn't work ...


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 Post subject: Re: Maps by PhelX
PostPosted: Mon Jun 16, 2014 3:30 am 

Joined: Tue Feb 11, 2014 4:44 am
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PhelX wrote:
Oh :shock:
I made my first map with the normal shortcut "PWClient"
And everybody said it didn't work ...

BUG:
1、 kuestenplateaus.ula didn't work ...

Attachment:
1111.jpg
1111.jpg [ 499.4 KiB | Viewed 4868 times ]

2、 neighbourhood.ula
People get stuck in here


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 Post subject: Re: Maps by PhelX
PostPosted: Mon Jun 16, 2014 12:08 pm 
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jiajia wrote:
BUG:
1、 kuestenplateaus.ula didn't work ...

okay, the old file was still up, but now the compatible version has been uploaded, which you can surely use


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 Post subject: Re: Maps by PhelX
PostPosted: Mon Jun 16, 2014 13:18 pm 
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And how can I fix this ? :?
People ... really, I just make my maps and use the PW Client from now on everytime, but it seems there are problems too. I can't do more than start the NORMAL :D editor and create a new map. What am I doing wrong ??? :cry:


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 Post subject: Re: Maps by PhelX
PostPosted: Tue Jun 17, 2014 15:44 pm 

Joined: Tue Feb 11, 2014 4:44 am
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MrMorgana wrote:
jiajia wrote:
BUG:
1、 kuestenplateaus.ula didn't work ...

okay, the old file was still up, but now the compatible version has been uploaded, which you can surely use

Now kuestenplateaus.ula work good !!!

But neighbourhood.ula are problems, People get stuck ...


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 Post subject: Re: Maps by PhelX
PostPosted: Thu Aug 07, 2014 9:50 am 
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Hey Guys ! :D
Finally after 3 months (Sorry I was busy) I finished my next map on AyCe's request : Ash Valley
I hope there aren't any bugs like stucking people and so on .. sry for that, dunno how to fix it. Nevertheless have fun with my new map

Like I already said, I was busy and I will be in near future but after 3 months I thought I should upload the map in this version. It is not ready yet because the unimportant things like shrubs are not present. It is 99.99-percent finished, the 100% version will be available soon. However I will start my next map, the mammoth project "Jurassic Pangaea" in the jungle setting ...

Here a few Screenshots:


Attachments:
scr_20140807_104154.jpg
scr_20140807_104154.jpg [ 144.13 KiB | Viewed 4754 times ]
scr_20140807_104129.jpg
scr_20140807_104129.jpg [ 146.88 KiB | Viewed 4754 times ]
scr_20140807_104216.jpg
scr_20140807_104216.jpg [ 191.78 KiB | Viewed 4754 times ]
troughthefire.ula [705.1 KiB]
Downloaded 186 times
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 Post subject: Re: Maps by PhelX
PostPosted: Thu Aug 07, 2014 17:05 pm 
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Cool :D Es heißt "throughthefire" btw :P

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 Post subject: Re: Maps by PhelX
PostPosted: Thu Aug 07, 2014 20:04 pm 
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Ja ich weiß :)
Ich meinte das Setting dass du dir gewünscht hast


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 Post subject: Re: Maps by PhelX
PostPosted: Thu Mar 19, 2015 22:40 pm 
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Deine Maps sind jetzt im neuen Mappack!

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 Post subject: Re: Maps by PhelX
PostPosted: Sat Mar 21, 2015 20:42 pm 
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Okay Danke dir :D


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 Post subject: New Map !
PostPosted: Sat Mar 28, 2015 19:46 pm 
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Another Jungle Map :roll:
Inagua is inspired by the island of Great Inagua in the Bahamas and now home to six tribes who fight for it.
It is my first map to make use of my "roaming-animals-system", which lets certain animals walk over the WHOLE map ! But the beloved Hadrosaurs still have smaller territories so you do not have to hunt your meat all over the world :)
Have fun with the map, with a rather peaceful wilderness ! :D :D
And of course leave a comment and some suggestions and recommendations
Thx for downloading !

Some screenshots :


Attachments:
inagua.ula [482.33 KiB]
Downloaded 154 times
Paraworld SDK 2015-3-28-18-16-42-435.jpg
Paraworld SDK 2015-3-28-18-16-42-435.jpg [ 386.98 KiB | Viewed 4375 times ]
Paraworld SDK 2015-3-28-18-16-26-274.jpg
Paraworld SDK 2015-3-28-18-16-26-274.jpg [ 297.43 KiB | Viewed 4375 times ]
Paraworld SDK 2015-3-28-18-16-10-395.jpg
Paraworld SDK 2015-3-28-18-16-10-395.jpg [ 201.05 KiB | Viewed 4375 times ]
Paraworld SDK 2015-3-28-18-15-48-758.jpg
Paraworld SDK 2015-3-28-18-15-48-758.jpg [ 256.52 KiB | Viewed 4375 times ]
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 Post subject: New Map !
PostPosted: Sat Mar 28, 2015 21:25 pm 
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I put a lot of time and work into this map and I am now happy to present the result : Baywatch is a quite large northland map with beautiful woods and wide plains. However, the ruins and shipwrecks are the perfect setting for a fight :D

Comments, Suggestions are welcome !
Thx for Downloading


Some Screenshots:


Attachments:
PWClient.exe 2015-3-28-21-3-58-984.jpg
PWClient.exe 2015-3-28-21-3-58-984.jpg [ 464.89 KiB | Viewed 4373 times ]
PWClient.exe 2015-3-28-21-2-49-906.jpg
PWClient.exe 2015-3-28-21-2-49-906.jpg [ 544.39 KiB | Viewed 4373 times ]
PWClient.exe 2015-3-28-21-2-27-177.jpg
PWClient.exe 2015-3-28-21-2-27-177.jpg [ 387.95 KiB | Viewed 4373 times ]
Baywatch.ula [738.94 KiB]
Downloaded 176 times
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 Post subject: IMPORTANT !
PostPosted: Mon Mar 30, 2015 13:57 pm 
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While editing the level info of Baywatch.ula I messed around with the picture of the boar, trying to change this one. But obviously it deleted the minimap of the game and other infos, preventing them from being shown in the game. Watch out, you will know what I mean ... so it is impossible to do a proper hq selection and other appointments. Does anyone know, how i can fix this ?
Remapping is not an option!!


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 Post subject: Re: Maps by PhelX
PostPosted: Mon Mar 30, 2015 17:24 pm 
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well, after saving as a temporary file, and changing th levelinfos (and fixing the start locations at player info), everything worked just fine, until i saw that that the sdk saved the new file as "baywatch.ula"
after renaming it to original "Baywatch.ula" it didn't work at all. so i guess that was the problem. if you are online at xfire or steam i can send you the working file


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 Post subject: Re: Maps by PhelX
PostPosted: Mon Mar 30, 2015 18:26 pm 
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Maps that have uppercase letters (Baywatch.ula) will not show up correctly. Please use lowercase only! (baywatch.ula)

(This was the problem with the ParaLeague maps and with the Lost World map)

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 Post subject: Re: Maps by PhelX
PostPosted: Tue Mar 31, 2015 11:56 am 
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No need for sending me the fixed file :)
Did it myself, thanks to you :D


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