Assassin's Creed

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MrMorgana
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Assassin's Creed

Post by MrMorgana »

so, anyone who installed the latest MIRAGE (2.5.1-2.5.2) can play Scrat's new custom map, Assassin's Creed

we played a few games on it, and already collected some ideas to improve it, like:
  • • ability to build traps (costs maybe only skulls)
  • • making assassins invisible (untill attack?)
  • • reducing poison damage
  • • adding Governor some troops
if anyone has any other suggestions, remarks/notes about the map or about the aforementioned changes (like you Scrat :mrgreen:), please let us know ;)
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Scrat
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Re: Assassin's Creed

Post by Scrat »

No invis
Gov has 40 view range
Assassin too
No need for invis

Traps good, but no snaretraps. Only damage and poison.
Flexibility and freedom shall be kept!

Rest is good. The map is yours now henry :mrgreen:
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MrMorgana
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Re: Assassin's Creed

Post by MrMorgana »

hmm-hmm, you are not online to test with us (most times only 1 player is missing) but at least you reply pretty fast :D
anyways, we just had also a random idea to give players (HQ 1-3) different units, like assassin, ninja, nm killer as different contract killers
what do you think about it?

(and come online asap ;))
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Scrat
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Location: Bamberg / Budapest
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Re: Assassin's Creed

Post by Scrat »

Ninja ok, all units ok as long as he is cool and stealthy!
But assassin has a lot more damage to deal, so it might be unfair ??
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