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 Post subject: Map "BfPW - Holy City"
PostPosted: Fri Feb 24, 2012 13:38 pm 
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Joined: Sat Apr 18, 2009 14:17 pm
Posts: 1967
This weekend there will be a test preview of my new BfPW map. It is NOT like BfPW - Highland (BfPW is only the term for my PW-Funmaps)

Anyone interested add me in xfire "xanthonycolex"

You need CEP to play it:
http://para-welt.com/cep

Note: This map only runs with the CEP. That's why it is already included there. So just install CEP, start it, and play! ^^

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I've never seen code like this.

CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/4 gewinnt/etc v1.2


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 Post subject: Re: BfPW - Holy City
PostPosted: Fri Feb 24, 2012 13:44 pm 
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Joined: Wed Jul 25, 2007 17:16 pm
Posts: 4895
Location: Germany
Okay great! I'll participate

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 Post subject: Re: BfPW - Holy City
PostPosted: Fri Feb 24, 2012 23:06 pm 
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Joined: Tue Aug 18, 2009 13:42 pm
Posts: 758
Location: Koprulu Sector
really great news :D

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The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!


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 Post subject: Re: BfPW - Holy City
PostPosted: Sat Feb 25, 2012 0:52 am 
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Joined: Sat Apr 18, 2009 14:17 pm
Posts: 1967
That means... you participate too? ^^

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I've never seen code like this.

CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/4 gewinnt/etc v1.2


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 Post subject: Re: BfPW - Holy City
PostPosted: Sun Feb 26, 2012 21:53 pm 
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Joined: Sat Jun 21, 2008 17:57 pm
Posts: 115
From what little testing i have done on the map, i can see so far quite a big flaw in the game design. By having the different flags give different amounts of points it means that whover has the base closer to the flag that is giving the most points it will be easier for that player to supply the point with new units when they respawn. For those with the bases on teh other side of the map, it will be much harder to control the base as the reinforcements will be so far away. The easiest way to remedy this would be to have each point give the same gold or for the amount of gold given at points to rotate so that at some point in the game all the flags will give ouit the highest amount of points.

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Thanks to Henry for making the animation


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 Post subject: Re: BfPW - Holy City
PostPosted: Mon Feb 27, 2012 0:46 am 
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I tried to balance this by spawning the more dangerous dinos at the better flags, also the "good" flags are more central, which means players from all sides can attack.

If you get attacked by 2 armys simultaneously, you can't hold a flag. Or if one attacks you and the other one kills your new units.

Also, players could let less experienced users take the positions closer to the good flags, but all in all, it should be balanced... well it never completely is of cause. But being aggressive in this map helps a lot ^^

I will make a fixed version really soon, including
- Fixed IdiObjs (should reduce lag much!)
- Smaller range of towers
- Perhaps a fix so the game allows you to save BfPW replays (it currently does not)

_________________
I've never seen code like this.

CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/4 gewinnt/etc v1.2


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 Post subject: Re: BfPW - Holy City
PostPosted: Mon Feb 27, 2012 16:54 pm 
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Joined: Wed Jul 25, 2007 17:16 pm
Posts: 4895
Location: Germany
Quote:
- Smaller range of towers


Good idea

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 Post subject: Re: BfPW - Holy City
PostPosted: Mon Feb 27, 2012 19:47 pm 
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Joined: Sat Apr 18, 2009 14:17 pm
Posts: 1967
Hotfix version for CEP available:

http://para-welt.com/main/ayce/holycitypreview.zip

please read WICHTIG.txt, or, in other words:

there are files in there which have to be placed at certain locations.

_________________
I've never seen code like this.

CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/4 gewinnt/etc v1.2


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 Post subject: Re: BfPW - Holy City
PostPosted: Tue Feb 28, 2012 15:36 pm 
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Joined: Thu Dec 03, 2009 18:32 pm
Posts: 138
Location: Deutschland
This map is very good. I have a proplem, becouse I played this map (4on4) is that's right or wrong?

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Map gewerten mit Punkte:
0-1 = sehr schlecht
2 = schlecht
3 = gut
4-5 und hoher = sehr gut

mfg timopw


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 Post subject: Re: BfPW - Holy City
PostPosted: Tue Feb 28, 2012 17:18 pm 
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Joined: Sat Apr 18, 2009 14:17 pm
Posts: 1967
you should play it all vs all

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I've never seen code like this.

CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/4 gewinnt/etc v1.2


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 Post subject: Re: BfPW - Holy City
PostPosted: Tue Feb 28, 2012 18:20 pm 
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Joined: Thu Dec 03, 2009 18:32 pm
Posts: 138
Location: Deutschland
Why play all against all? (8vs8)

Warum spielen ihr alle gegen alle? (8vs8)

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Map gewerten mit Punkte:
0-1 = sehr schlecht
2 = schlecht
3 = gut
4-5 und hoher = sehr gut

mfg timopw


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 Post subject: Re: BfPW - Holy City
PostPosted: Tue Feb 28, 2012 19:59 pm 
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Joined: Wed Jul 25, 2007 17:16 pm
Posts: 4895
Location: Germany
In diesem Modus ist jeder an einer möglichst großen Beute interessiert. Wer zuerst 5000 Gold erräubert hat, ist Sieger der Runde

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ICQ http://www.icq.com/people/327554363/


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