Map ''Apobus''
- Jmaster888
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Map ''Apobus''
Name: Apobus
Discription: My first made map . Apobus is a vulcanic island. it is full with dangerous lava and toxic gasses that only the strongest can resist. Now there are 3 tribes that want this island and wil fight a war for it.
Climatic Zone: Ashvalley
Players: 1-3
Version: 2.5 BETA (!New Version!)
Download 2.0 version: Download 2.5 BETA version: Pics:
please enjoy and if you find a bug report it
Discription: My first made map . Apobus is a vulcanic island. it is full with dangerous lava and toxic gasses that only the strongest can resist. Now there are 3 tribes that want this island and wil fight a war for it.
Climatic Zone: Ashvalley
Players: 1-3
Version: 2.5 BETA (!New Version!)
Download 2.0 version: Download 2.5 BETA version: Pics:
please enjoy and if you find a bug report it
Last edited by Jmaster888 on Sat May 01, 2010 15:26 pm, edited 16 times in total.
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my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186
- Kharg
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Re: Map: Apobus
i will take a look^^ add more info: players and screenshots
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- SEASMOD
Code: Select all
Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
- Jmaster888
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- Location: The Netherlands
Re: Map: Apobus
i placed more info and screens now hope you enjoy
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http://forum.para-welt.com/viewtopic.php?f=11&t=1186
- AnthonyCole
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Re: Map: Apobus
Looks very very Nice !!!
I will test it... but atm my MP does not work
I will test it... but atm my MP does not work
I've never seen code like this.
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Re: Map: Apobus
Are SEAS already aviable? If not, it is my work
Okay, i had a look and it's good! But for the mountains, you cult use the black texture. And I don't know WHY I should go to the most of these Carnivores, there are no Stones or Treasures...
Okay, i had a look and it's good! But for the mountains, you cult use the black texture. And I don't know WHY I should go to the most of these Carnivores, there are no Stones or Treasures...
Re: Map: Apobus
I took a look at it.
It's really well done for your first map. The only two mistakes I've seen is the hardly differing colours from the plateaus to the mainland and that the mountains are very high. 1st: Create a very little brush. With this, it should be no problem to put some more ALT7 terrain to the plateaus. Btw, you can paint the bases with ALT7 completely if you want, that's the usual case in the original paraworld ashvalley maps. 2nd: The mountains can be lowered by creating single, small areas in them that lie very low and then smooth the entire mountains together. A little roughing afterwards will make it art.
Ah, and the volcano in the northern corner has quite a big crater..
I love that carnotaur cave! And the almost isolation.. it's cool. A lot better than my first map.
It's really well done for your first map. The only two mistakes I've seen is the hardly differing colours from the plateaus to the mainland and that the mountains are very high. 1st: Create a very little brush. With this, it should be no problem to put some more ALT7 terrain to the plateaus. Btw, you can paint the bases with ALT7 completely if you want, that's the usual case in the original paraworld ashvalley maps. 2nd: The mountains can be lowered by creating single, small areas in them that lie very low and then smooth the entire mountains together. A little roughing afterwards will make it art.
Ah, and the volcano in the northern corner has quite a big crater..
I love that carnotaur cave! And the almost isolation.. it's cool. A lot better than my first map.
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- Jmaster888
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Re: Map: Apobus
Seas is not availble but you have my permission to make it seas mod comptible. .TheZoo wrote:Are SEAS already aviable? If not, it is my work
Okay, i had a look and it's good! But for the mountains, you cult use the black texture. And I don't know WHY I should go to the most of these Carnivores, there are no Stones or Treasures...
!New Version is out!
Changelog:
Mountains now smoother and rougher.
Mountains have a black colour now.
treasure's are added near the dangerous angry predator's.
Vulcano in the middle has now a smaller crater.
fixed some plateau's.
hope you'll enjoy.
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http://forum.para-welt.com/viewtopic.php?f=11&t=1186
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Re: Map: Apobus
Do you think I need a permission to change freeware? (But I doesn't change if you really wouldn't )Jmaster888 wrote:Seas is not availble but you have my permission to make it seas mod comptible. .
Re: Map: 'Apobus'
Now it's better.
But I found another few mistakes.. sorry.^^
The baryonyx' nest is bugged, it spawns lots of baby baryonyx when the game begins.
When foots of mountains consist of plateaus, the transition is a little bit unrealistic. It's better to first make a.. how to say.. I show you what I mean:
To make it less abrupt.
The rest looks fine to me.
But I found another few mistakes.. sorry.^^
The baryonyx' nest is bugged, it spawns lots of baby baryonyx when the game begins.
When foots of mountains consist of plateaus, the transition is a little bit unrealistic. It's better to first make a.. how to say.. I show you what I mean:
To make it less abrupt.
The rest looks fine to me.
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- Jmaster888
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Re: Map: 'Apobus'
!New Version is out!
Changelog 1.5:
baryonyx problem solved
made the plains and plateaus rougher
made the mountains better fit with plateaus
made some basalt plains
if you have found some bugs or have a suggestion plz report it
Changelog 1.5:
baryonyx problem solved
made the plains and plateaus rougher
made the mountains better fit with plateaus
made some basalt plains
if you have found some bugs or have a suggestion plz report it
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my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186
- Jmaster888
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Re: Map: 'Apobus'
sorry for the double post but how do you place smoke? everytime i want to place smoke it is invisible.
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my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186
Re: Map: 'Apobus'
Go to Tools -> Sequence editor -> New -> Story -> Play
Then you have one minute of sequence effects visible. You can then see smoke, waterfalls etc...
Then you have one minute of sequence effects visible. You can then see smoke, waterfalls etc...
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
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Re: Map: 'Apobus'
Try this: place the smoke and then look under tools/sequence editor
then make a new sequenz and start it (you need no changes)
All Objekts become animatet
sorry, Scrat was a little bit faster
then make a new sequenz and start it (you need no changes)
All Objekts become animatet
sorry, Scrat was a little bit faster
- AnthonyCole
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Re: Map: 'Apobus'
Yes, but one minute is not much! No Problem: On the left bottom is a Button that becomes a circle if you click on it. It lets the Seq-Editor repeat the sequence infinitively..
I've never seen code like this.
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Re: Map: 'Apobus'
You can also keep the control panel (under the option 'Sequence editor') open and control the sequences from there. The play-repeat-button stays the same, but it's easier to control. Sometimes you need to switch sequences off as painting terrain takes very much longer with running sequences.
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- Kharg
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Re: Map: 'Apobus'
i try it and i love it but enable the seas ^^ rank: 8/10
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• Creator of the: • Current Projects:
• Creator of the: • Current Projects:
- SEASMOD
Code: Select all
Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: Map: 'Apobus'
I enable SEAS next weekend. Or overnext Weekend. Or the weekend after that...
- Kharg
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Re: Map: 'Apobus'
BUG: units can't exit from HQ1
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• Creator of the: • Current Projects:
• Creator of the: • Current Projects:
- SEASMOD
Code: Select all
Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
- Jmaster888
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Re: Map: 'Apobus'
the normal version or the seas modified version? becouse in the normal one all my units can exit hq 1
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my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186
- Kharg
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Re: Map: 'Apobus'
i try the normal version
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• Creator of the: • Current Projects:
• Creator of the: • Current Projects:
- SEASMOD
Code: Select all
Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
- Jmaster888
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- Posts: 43
- Joined: Thu Nov 12, 2009 17:05 pm
- Location: The Netherlands
Re: Map: 'Apobus'
becouse i don't like it when one of my downloads doesn't work good in an other guy's game i tried to repair it so i hope you can leave hq 1 now.
!New Version!
changelog:
fixed hq 1 exit.
deleted a skeleton that prevented you to build a harbor near hq 1.
hope everything works fine now i am sorry for the problem i hope you try my file again.
!New Version!
changelog:
fixed hq 1 exit.
deleted a skeleton that prevented you to build a harbor near hq 1.
hope everything works fine now i am sorry for the problem i hope you try my file again.
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my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186
- Kharg
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Re: Map: 'Apobus'
ok thank you, i try it now ^^
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• Creator of the: • Current Projects:
• Creator of the: • Current Projects:
- SEASMOD
Code: Select all
Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
- Jmaster888
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- Posts: 43
- Joined: Thu Nov 12, 2009 17:05 pm
- Location: The Netherlands
Re: Map: 'Apobus'
My new map is nearly ready it only needs some animals, trees, recources and some small details. i think i will release it end this week.
Little Sneak Peak of my map:
Players: 4
Climate zone: Icewaste
Screens:
hope you guys like it
Cheers
Little Sneak Peak of my map:
Players: 4
Climate zone: Icewaste
Screens:
hope you guys like it
Cheers
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my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186
- Kharg
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- Posts: 406
- Joined: Mon Jan 12, 2009 14:37 pm
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Re: Map: 'Apobus'
The new map seem awesome ^^ i find another bug in first map: unit can't go there: and you should make HQ 3 entrance bigger ^^
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• Creator of the: • Current Projects:
• Creator of the: • Current Projects:
- SEASMOD
Code: Select all
Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
- AnthonyCole
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- Joined: Sat Apr 18, 2009 13:17 pm
Re: Map: 'Apobus'
BTW: For screenshots you can remove the UserInterface with BACKSPACE, works in game and in the editor!
I've never seen code like this.
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ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
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