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Run, Hide, and Piss off the Winner Forever.

Posted: Mon Nov 05, 2012 2:49 am
by OPSTF
So, I just played a game with my friends I wish I saved a replay of. It was a 2v1 on Reservoir. (My friends are new to Paraworld.) One of their computers turned off for no good reason early in the game, instantly determining the fate of my remaining opponent. Soon, I attacked his base and defeated him. What happened after that though was very frustrating. He prolonged his defeat by constantly running workers and building new Epochs all across the bloody map. It took me twenty minuets to beat him at this point, and I only won by creating an array of scouts to track his workers. This game brought up some questions for me.

Do Tracker Dinos randomly roam, or do they path-find to the enemy? At the end of the game, I hired Warden and spammed them, but it was finally my scouts that located his epoch.

Is there a good way to prevent this kind of strategy? The map we were playing on was a large factor, but I'm sure this trick could be used elsewhere.

Re: Run, Hide, and Piss off the Winner Forever.

Posted: Mon Nov 05, 2012 8:56 am
by Anakey
well it is the object of the game to be able to survive for as long as possible and so by trying to build new bases elsewhere was doing something perfectly fine, no sense in leaving workers for the slaughter when you can have them run and try and rebuild again. as for helping prevent this, if their base only has a few entry points, then by blocking these points you will have a chance to trap all the units in one spot

Re: Run, Hide, and Piss off the Winner Forever.

Posted: Mon Nov 05, 2012 10:31 am
by Triceratops
Yes it sometimes gets annoying but you should have several cavalry units after minutes into this situation and you can send them Shift+'A'+LeftClick over the minimap so even scouts (ep1 for all tribes) will make short work of them

Dustriders do a lot of 'save the HQ' moves but this can be prevented by Anakey's suggestion

The AI knows where you are on the map and what you build and tries to counter that. This was said in one of the dev videos

Re: Run, Hide, and Piss off the Winner Forever.

Posted: Mon Nov 05, 2012 12:25 pm
by MrMorgana
Triceratops wrote:even scouts (ep1 for all tribes) will make short work of them
a question i wanted to ask: the dc can't build animal farm on epoch 1: should we change it, so that they could use scouts in early game?

Re: Run, Hide, and Piss off the Winner Forever.

Posted: Mon Nov 05, 2012 13:45 pm
by OPSTF
Thank you all for your answers. Still wondering however, about the Tracker Dinos. Anyone have an answer?

Re: Run, Hide, and Piss off the Winner Forever.

Posted: Mon Nov 05, 2012 16:36 pm
by Anakey
tracker dinos go in a random direction, if they come across an enemy they will attack it, but tbh you are wasting your resources making them as they die after a few minutes

btw Henry, the small dino farm can be built in epoch 1

Re: Run, Hide, and Piss off the Winner Forever.

Posted: Mon Nov 05, 2012 21:40 pm
by MrMorgana
Anakey wrote:btw Henry, the small dino farm can be built in epoch 1
dc (dragonclan) has no small farm, and from epoch 2 only :)

Re: Run, Hide, and Piss off the Winner Forever.

Posted: Tue Nov 06, 2012 0:52 am
by Triceratops
MrMorgana wrote:
Triceratops wrote:even scouts (ep1 for all tribes) will make short work of them
a question i wanted to ask: the dc can't build animal farm on epoch 1: should we change it, so that they could use scouts in early game?
Sorry, you are right. And no, we shouldn't change that. Some differences are fine I think.

Re: Run, Hide, and Piss off the Winner Forever.

Posted: Tue Nov 06, 2012 4:06 am
by OPSTF
Not like it's all that hard getting to epoch 2. If you do think so, well then Paraworld probably isn't the game for you.