How can I change icon of Babbit?

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Kharg
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How can I change icon of Babbit?

Post by Kharg »

thanks it's work fine :) (how i can change icon of babbit?)

another question where i can change skill name because David Leighton skill has this name livingstone_special_move_1
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Re: "Scorpion"

Post by tomeis »

I think that good will be those questions put in new topic. Mod can move this posts to new topic?
how i can change icon of babbit?
Important is what you want. Which icon? In tavern or his avatar as hero when selected?
Do you want change icon to icon of other unit or create new icon?

livingstone_special_move_1
Are you using Boosterpack, right ? Which language you have in game? And which language version Boosterpack you download?
Problem is with name of path which need to be correct if you code language is IT (short from Italian) and you use boosterpack with other code language.
Polish Translator of Boosterpack, SEASMOD/CEP and Mirage(Funmode)
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Re: How can I change icon of Babbit?

Post by Scrat »

tomeis wrote:I think that good will be those questions put in new topic. Mod can move this posts to new topic?
done
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Re: How can I change icon of Babbit?

Post by tomeis »

I downloaded _TechTree.rpl, second version Scrat mod with babbit exo enforcer, and notice that babbit exo enforcer have description and icon of babbit.
Kharg are you asking to change this babbit icon in garage for babbit exo enforcer?Because you don't want babbit icon, right?
I fix techtree made by Scrat and now babbit exo enforcer have icon exo flamethower and his own description.
File is packed by zip. Only unpack and copy file to correct folder.
Attachments
exoenforcer.zip
(153.77 KiB) Downloaded 440 times
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Re: "Scorpion"

Post by Kharg »

tomeis wrote:I think that good will be those questions put in new topic. Mod can move this posts to new topic?
how i can change icon of babbit?
Important is what you want. Which icon? In tavern or his avatar as hero when selected?
Do you want change icon to icon of other unit or create new icon?

livingstone_special_move_1
Are you using Boosterpack, right ? Which language you have in game? And which language version Boosterpack you download?
Problem is with name of path which need to be correct if you code language is IT (short from Italian) and you use boosterpack with other code language.
no i not use boosterpack my language is Italian (yes i now IT is the short of italian)
thanks for the techtree

where i can download boosterpack?
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Re: How can I change icon of Babbit?

Post by tomeis »

Did you notice my new post with exoenforcer.zip ?

To change icon for unit in garage you have to run techtree by notepad and find line for unit you want take icon like
iconpath = 'seas_mobile_suit_flamethrower'
and copy this line
and find unit who you give this icon and change unit's iconpath to icon from other unit.
To change 'avatar' of unit (when is selected) edit helptext
\Paraworld\Data\locale\it\Texts\Help
for example change avatar aje worker to avatar aje warrior
find
\{img /bunit:aje_worker -ralign}
and change to
\{img /bunit:aje_warrior -ralign}



About error with livingstone_special_move_1
So you have game version 1.0, right?
You don't have Boosterpack so game don't have description(text) to load for livingstone_special_move_1.
3 ways to fix this
you have to create description in H_ui.seml
or download boosterpack
or have techtree version game 1.0 which adding babbit exoenforcer
Polish Translator of Boosterpack, SEASMOD/CEP and Mirage(Funmode)
http://paraworld1.fora.pl/
Forum dla polskich graczy
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Re: How can I change icon of Babbit?

Post by Kharg »

tomeis wrote:Did you notice my new post with exoenforcer.zip ?

To change icon for unit in garage you have to run techtree by notepad and find line for unit you want take icon like
iconpath = 'seas_mobile_suit_flamethrower'
and copy this line
and find unit who you give this icon and change unit's iconpath to icon from other unit.
To change 'avatar' of unit (when is selected) edit helptext
\Paraworld\Data\locale\it\Texts\Help
for example change avatar aje worker to avatar aje warrior
find
\{img /bunit:aje_worker -ralign}
and change to
\{img /bunit:aje_warrior -ralign}

yes, i know


About error with livingstone_special_move_1
So you have game version 1.0, right?
You don't have Boosterpack so game don't have description(text) to load for livingstone_special_move_1.
3 ways to fix this
you have to create description in H_ui.seml
or download boosterpack
or have techtree version game 1.0 which adding babbit exoenforcer

i have version 1.01 of paraworld

how i can create the description?

edit: ok i found it now i can create description thank (if work i re-edit the mesage)

re-edit: ok work fine but where i found the boosterpack you can close the topic
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Re: How can I change icon of Babbit?

Post by tomeis »

Links to boosterpack are there
http://forum.para-welt.com/viewtopic.php?f=33&t=512
but there is no version with italian language

You have to download other version language so you after changing some files will get boosterpack mix-language (for example downloading uk/us version BP you get game with Italian sounds and English-Italian texts)
or somebody will translate boosterpack to your language but this take some time. First way is faster. :)
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Re: How can I change icon of Babbit?

Post by Kharg »

lol italian sound of paraworld not exist

in this month i tried to translate boosterpack in italian language :)
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Re: How can I change icon of Babbit?

Post by tomeis »

So what sound you have in game ? English or maybe no-sound or other?

When we translate boosterpack from german to other languages we create list of new texts which need to translate. I or somebody other will send this you if you want.
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Re: How can I change icon of Babbit?

Post by Kharg »

tomeis wrote:So what sound you have in game ? English or maybe no-sound or other?

When we translate boosterpack from german to other languages we create list of new texts which need to translate. I or somebody other will send this you if you want.
english sound

yes send me the list via pm
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Re: How can I change icon of Babbit?

Post by tomeis »

Ok but you have to wait because I don't have access to those files now.
I will send it on monday. Maybe somebody send this faster.
You also have to download one of version translated boosterpack.
Because some files need to be translated "full of text" and "part of text" when "part of text" mean that you add new text to old file and create new file like you do with description for livingstone_special_move_1.
And code language in files and folders need to change.
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Re: How can I change icon of Babbit?

Post by Kharg »

i downloaded the UK boosterpack but i see DUMMY and not the text :(
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Re: How can I change icon of Babbit?

Post by tomeis »

Do you have files in right folder?
Like file BoosterPack1.info in ParaWorld\Data\Info
folder BoosterPack1 in ParaWorld\Data\

You have to change code language UK to IT. All files open by notepad and save as utf-8, if you are asked.
List of code to change
1. inside FILE BoosterPack1.info
change line data/BoosterPack1/locale/uk/

2.name of FOLDER ParaWorld\Data\BoosterPack1\locale\uk

3.ParaWorld\Data\BoosterPack1\locale\uk\Texts\
name of FILE sequences_uk.ltf
There are 3 files, inside 2 are lines "Suit Localization File";"uk UTF8"
inside _ltflist.txt - notice that UK apper 2 times in every line.
/Data/Locale/UK/Texts/main_uk.ltf

As you open boosterpack1.ltf and sequences_it.ltf you notice text like
"Single B41";"Mission 4-1: The Devil´s Advocate"

DON'T translate text in first quotation marks( I mean " ") like Single B41 this is info for "engine" of game.
Text to translate is words in second quotation marks like Mission 4-1: The Devil´s Advocate.
Main source text to translate are in ParaWorld\Data\BoosterPack1\locale\it\Texts
For help-text most of text are from original, so copy help from
Paraworld\Data\locale\it\Texts\Help to other folder and when you get list of change in helptext you will translate it and adding text.

Ask if something is confusing.
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Re: How can I change icon of Babbit?

Post by Kharg »

tomeis wrote:Do you have files in right folder?
Like file BoosterPack1.info in ParaWorld\Data\Info
folder BoosterPack1 in ParaWorld\Data\

You have to change code language UK to IT. All files open by notepad and save as utf-8, if you are asked.
List of code to change
1. inside FILE BoosterPack1.info
change line data/BoosterPack1/locale/uk/

2.name of FOLDER ParaWorld\Data\BoosterPack1\locale\uk

3.ParaWorld\Data\BoosterPack1\locale\uk\Texts\
name of FILE sequences_uk.ltf
There are 3 files, inside 2 are lines "Suit Localization File";"uk UTF8"
inside _ltflist.txt - notice that UK apper 2 times in every line.
/Data/Locale/UK/Texts/main_uk.ltf

As you open boosterpack1.ltf and sequences_it.ltf you notice text like
"Single B41";"Mission 4-1: The Devil´s Advocate"

DON'T translate text in first quotation marks( I mean " ") like Single B41 this is info for "engine" of game.
Text to translate is words in second quotation marks like Mission 4-1: The Devil´s Advocate.
Main source text to translate are in ParaWorld\Data\BoosterPack1\locale\it\Texts
For help-text most of text are from original, so copy help from
Paraworld\Data\locale\it\Texts\Help to other folder and when you get list of change in helptext you will translate it and adding text.

Ask if something is confusing.

i see the language folder (in boosterpack) there aren't language files of campaign (of the boosterpack) where i can download it?
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Re: How can I change icon of Babbit?

Post by tomeis »

Kharg
Did you change code language?
I don't understand about which files are you think.
Do you have files in (XX-mean code language)
Data\BoosterPack1\locale\XX\Texts like boosterpack1.ltf and sequences_XX.ltf and folders Help and Quests?

All files should be in file Para-welt.com_Boosterpack_UK_Version1.4.zip.

Don't confuse folder
Data\BoosterPack1\locale\XX\Texts
with folder
\Data\BoosterPack1\Texts\
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Re: How can I change icon of Babbit?

Post by Kharg »

ok there are all language file :)


thanks

and how i can insert description for queen?

i try to insert this in H_heros.seml but not work

\{helpitem -name _queen Regina}
\{img /bunit:aje_spearman -ralign}
\{tooltipshort}
%/class:chtr/vschtr:+/vsanml:+/vsvhcl:+/vsbldg:+%
\{/tooltipshort}
\{tooltipmedium}
• Regina Dei DustRiders
\{/tooltipmedium}
\{tooltiplong}
La Regina Dei DustRiders è un elemento importante di Paraworld. Se necessario, combatte.\{p}

I Mercanti Volanti usano come mezzo di trasporto il dirigibile.\\{br}
Nel tempo, hanno costruito un vero impero commerciale.
Ad eccezione della fortezza dei Pirati, sono la fonte più importante di beni del pianeta.
Non c’è modo d’ingannarli: trattali bene e loro ti tratteranno bene.\\{br}
Tutti e tre i fratelli sono bassi, davvero bassi, e sembrano un po’ loschi, di primo acchito.

\{/tooltiplong}
\{/helpitem}
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Re: How can I change icon of Babbit?

Post by tomeis »

Why are you giving new description?
How do you test that is not working?
In which H_heros.seml you insert description? There are 2 files
1 in Paraworld\Data\locale\XX\Texts\Help
2 in Paraworld\Data\BoosterPack1\locale\XX\Texts\Help

If you adding description of Regina in file under 1 and you run game with boosterpack you don't get description because game load texts from 2 and vice versa.
Inserting description into 2 and running game without boosterpack you also don't get info because game load texts from 1.
In german section of forum people call she by "Tarna" :D

I add description of Regina/Tarna and I have get this ingame HELP under F1. Look at screenshot.
Image

For new problems better make new topics.
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Re: How can I change icon of Babbit?

Post by Kharg »

ok thanks work fine

but how i can insert an icon for tarna? (not in description but in game) and how i can add attack for she?
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Re: How can I change icon of Babbit?

Post by tomeis »

I don't know how add new icon for unit in game.

And I don't know what you write as "attack",
if you can control and move her but she don't attack because her attribute of attack is zero or -.
Then you have to give her weapon in techtree. Each weapon have list of users.
If you can't control ( like problem with Zeppelin wrote in topic about Scorpion)
then the easiest way will be change gfx of unit to queen's gfx and changing
avatar this unit in files
Paraworld\Data\Base\UI\hud\cards
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Re: How can I change icon of Babbit?

Post by Kharg »

i want to change tarna avatar default tarna avatar is black can i change tarna avatar with aje_spearman avatar? how?

for the attack how i can change her "attribute"? (no gfx)
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Re: How can I change icon of Babbit?

Post by Triceratops »

Tomeis, didn't you change the image for the Valhalla Avatar the one day during the english/polish boosterpack translations
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Re: How can I change icon of Babbit?

Post by tomeis »

@Triceratops
The problem with icon of Avatar was incorrect text in helptext
was
\{helpitem -name _avatar Avatar}
\{img /bres:4;layer+hu_avatar -ralign}
when correct is
\{helpitem -name _avatar Avatar}
\{img /bunit:avatar -ralign}

And also all_def.txt in version BETA of BP didn't have line about avatar.

I didn't make icon only fix lines to get it.


@Kharg
I don't have access to game for 2 weeks only to files of boosterpack.
My idea about chaging gfx will make that
aje_spearman become tarna and will you only have edit avatar aje_spearman in files. Tarn will use aje_spearman weapon.

About giving weapon Techtree need to be edited. Without editing GFX.
Each weapon have specific users
for example
stina_special_sp_weapon_1 {
level = '1'
slot = '0'
secondary = '0'
defense = '15'
rangeddefense = '0'
damage = '25'
minattackrange = '0.000000'
range = '3.000000'
frequency = '25'
enddamage = '0'
hitrange = '0.000000'
unit_size = '0'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
jitter = '0.000000'
penetration = '0'
caste = 'tec'
poison_damage = '0.000000'
poison_tick_count = '0'
Users {
0 = 'Stina_s0'
}
To give queen stina's weapon
put 1 = 'queen' to make
{
0 = 'Stina_s0'
1 = 'queen'
}

This weapon have 5 version for level 1,2,3,4,5.
So you have put 1 = 'queen' 5 times.

Within RAR is instruction which texts in boosterpack are new and need to translated. Your boosterpack is working, right? List of files to translate is under "In addition, how to TRANSLATE" but better read all file.
Instruction made by Triceratops.
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Re: How can I change icon of Babbit?

Post by Kharg »

dont work :( queen not receive stina weapons


PS: i need to modify stina weapons and this no?

}
queen_s0 {
description = '_queen'
gfx = '_queen'
aggressive = '1'
hitpoints = '1000.000000'
FOW = '40.000000'
growup_duration = '0.000000'
defaultspeed = '50'
maxspeed = '55'
captainlevel = '1'
UpdateLimits {
max_units = '0'
max_iron = '0'
max_wood = '0'
max_stone = '0'
max_food = '0'
}
ResInvCaps {
iron = '0'
wood = '0'
stone = '0'
food = '0'
}
wall = '0'
gate = '0'
coastal = '0'
unit_size = '5'
caste = 'res'
agility = '0.000000'
nightactive = '0'
scalps = '25'
maxworkers = '0'
GlobalStartTT = '/Filters/Special/Upgrades/queen_start_tt/global'
ai_cap = '1'
density = '0.000000'
repletion = '0.000000'
maxhelpers = '0'
fear = '0.000000'
timefactor = '0.000000'
buildup_autoattack = '0'
max_passengers = '0'
flags = '0'
unlimited = '0'
delivery = '0'
can_build = '0'
can_harvest = '0'
special_abilities = '0' {
ranged_heal {
enabled = 'true'
radius = '100'
amount = '100'
mod = '0'
}
self_heal {
enabled = 'true'
amount = '100.0'
}
RangeEffect {
enabled = 'false'
radius = '100.0'
OnEnemy = 'false'
}

}
formation_pos = '-1.000000'
standanim = 'res_fight_standanim'
fx_class = 'Unit'
}
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User avatar
tomeis
- Honorable Old Guard -
Posts: 201
Joined: Thu Jul 26, 2007 7:42 am
Location: Poland

Re: How can I change icon of Babbit?

Post by tomeis »

I didn't test with adding weapon to unit so I can't tell what can be wrong.
How you add queen to game by mapeditor or cheat?
Do you make queen_s0 yourself? Because I don't see queen_s0 in techtree.
Gfx = '_queen' should without _ then correct is gfx = 'queen'
But I don't know if making queen_s0 is necessarily.
Polish Translator of Boosterpack, SEASMOD/CEP and Mirage(Funmode)
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