"Scorpion"

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tomeis
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"Scorpion"

Post by tomeis »

I made "scorpion SEAS" by editing techtree and moving scorpion from Dragon Clan to SEAS garage. So this is not scorpion from mission 16.

This is for game version 1.0, include siegeunits 1.0.
I don't test it how work with boosterpack.
Changelog:
-Dragon Clan CAN'T buy scorpion. But when using "profile" of army, it can have scorpion.
-Scorpion is only to produce in garage of SEAS
-Price 7000 each of resource and only in 5 epoch as 5 level unit
-I change skills of skorpion to make it "tytan of seas" attack 500, hitpoints 42500, Defense 30.
I don't change icon and helptext.

To run mod make shortcut with parametr -enable skorpion
Paraworld\bin\Paraworld.exe -enable skorpion


I want to retexture "colors" of scorpion to be more SEAS. I think that texture is ninigi_products_(0512).dds but that is texture for all machine-units for Dragon Clan. So changing this will take some time.
Attachments
skorpion.zip
(146.59 KiB) Downloaded 475 times
Polish Translator of Boosterpack, SEASMOD/CEP and Mirage(Funmode)
http://paraworld1.fora.pl/
Forum dla polskich graczy
[img]paraworld1.fora.pl[/img]
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Triceratops
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Re: "Scorpion"

Post by Triceratops »

This sounds very good. Do you have any screenshots of it?
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tomeis
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Re: "Scorpion"

Post by tomeis »

I made now :). First screen present place of scorpion in garage, Second screen scorpion with skills.
Attachments
scr_20090109_152837.jpg
scr_20090109_152830.jpg
Polish Translator of Boosterpack, SEASMOD/CEP and Mirage(Funmode)
http://paraworld1.fora.pl/
Forum dla polskich graczy
[img]paraworld1.fora.pl[/img]
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Triceratops
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Re: "Scorpion"

Post by Triceratops »

He does fit, SEAS really need a titan
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Re: "Scorpion"

Post by Scrat »

Good job. Really cool. But can't we make that the scorpion can also be build at the Dragon-Clan? I mean, to create an entirely new unit with the same model as the scorpion.

And if it has to be a titan (minigun executor and normal executor both come to level 4) make that:

Slot: level 4
Kosts: 2000 Food, 1500 Wood, 500 Stone.
HP: 5000 // 5500 at level 5
DMG: 200* // 240* (the frequency is kinda low)
Buildable at: Epoch 5

The colors can be changed by changing the part of the texture file that looks like the scorpion. ;)
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Re: "Scorpion"

Post by Triceratops »

If someone would find out, how to change the Zeppelin to a player's unit. It's probably only a definition '...=gameobj' or something. But where??
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Re: "Scorpion"

Post by Scrat »

This is the question...

Hey gueis, check out FlyingTrade.usl at Sunflowers\ParaWorld\Data\Base\Scripts\Server\classes\task o_O
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tomeis
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Re: "Scorpion"

Post by tomeis »

But "minigun executor MKII"(I don't know if this is correct english name) is also unit produce only in 5 epoch in slot 5. Do you tell to make him produce in slot 4 in epoch 4?
I think that two scorpions different with attak etc. (one for seas, one for Dragon Clan) are to be make but problem is with texture because two will use 1 texture. So when (and if )I change texture to be more seas scorpion in Dragon Clan also have mark of SEAS.


EDIT
I don't know how far are you with Zeppelin.
I made to produce it but I can't control it.
I did this by editing techtree for archer in Nord.
results {
0 = '/Objects/Special/VHCL/FlyingTrader_Obj'
this make zeppelins, but it don't have icon for "pyramid" and
good only for one scout because I can't control it. After it was produced it go to "point of gather" and stay.

/Objects/Special/VHCL/FlyingTrader
produce invisible zeppelin which crash game.
Polish Translator of Boosterpack, SEASMOD/CEP and Mirage(Funmode)
http://paraworld1.fora.pl/
Forum dla polskich graczy
[img]paraworld1.fora.pl[/img]
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Re: "Scorpion"

Post by Scrat »

tomeis wrote:But "minigun executor MKII"(I don't know if this is correct english name) is also unit produce only in 5 epoch in slot 5. Do you tell to make him produce in slot 4 in epoch 4?
(Executor MKII ;) )Exactly. That ain't no problem. :D

I think that two scorpions different with attak etc. (one for seas, one for Dragon Clan) are to be make but problem is with texture because two will use 1 texture. So when (and if )I change texture to be more seas scorpion in Dragon Clan also have mark of SEAS.
That is true. But the Scorpion now also looks quite seasy, doesn't it...
It would be worse if the Dragon Clan would lose the scorpion at all.
EDIT
I don't know how far are you with Zeppelin.
I made to produce it but I can't control it.
I did this by editing techtree for archer in Nord.
results {
0 = '/Objects/Special/VHCL/FlyingTrader_Obj'
this make zeppelins, but it don't have icon for "pyramid" and
good only for one scout because I can't control it. After it was produced it go to "point of gather" and stay.
Good, very good. :D This way we could produce the Zeppelin somehow... and if it is at a Town Center... the problem might rather be to get it being able to be produced with Trader T2. I'd still prefer an Aura for T2 and make the Zeppelin a special which reloads if the Zeppelin dies... as a T4 would be easiest and bugleast to program... maybe we have to invent the Zeppelin, the birds and something else for all of the tribes... e.g. NM Zeppelin, DR Bird, DC no idea... pile of goods which does something cool?
I don't know if we can do it at all to connect the Zeppelin to the Trader without making it a T4... the game was entirely programmed for special units or buildings at T4... but we can try our luck, maybe we will be successfull.
/Objects/Special/VHCL/FlyingTrader
produce invisible zeppelin which crash game.

yah, only use the flying trader object, not the flying trader. it is too far above to control it successfully. flying trader object is way better to use for Zeppelin. :)
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Re: "Scorpion"

Post by Triceratops »

Hi, what do you mean by this:
...but it don't have icon for "pyramid" and
good only for one scout because I can't control it. After it was produced it go to "point of gather" and stay.
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Re: "Scorpion"

Post by Scrat »

I guess he means the avatar for the Army Controller.
And by controlling he might mean he cannot select the Zeppelin.
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Triceratops
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Re: "Scorpion"

Post by Triceratops »

and "point of gather"?
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Re: "Scorpion"

Post by Scrat »

Select a building, right-click somewhere and all units will move there after they are produced. ;)
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Re: "Scorpion"

Post by Triceratops »

Ok ;)
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Re: "Scorpion"

Post by Scrat »

tomeis wrote: EDIT
I don't know how far are you with Zeppelin.
I made to produce it but I can't control it.
I did this by editing techtree for archer in Nord.
results {
0 = '/Objects/Special/VHCL/FlyingTrader_Obj'
this make zeppelins, but it don't have icon for "pyramid" and
good only for one scout because I can't control it. After it was produced it go to "point of gather" and stay.

/Objects/Special/VHCL/FlyingTrader
produce invisible zeppelin which crash game.

I have found some files that might be quite useful. Check out here: http://forum.para-welt.com/viewtopic.php?p=70302#p70302
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Kharg
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Re: "Scorpion"

Post by Kharg »

and can you made like babbit exo enfocer buildable in seas garage?
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Triceratops
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Re: "Scorpion"

Post by Triceratops »

Anyone tried this out so far?
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Re: "Scorpion"

Post by Scrat »

Yes, its easy. You want a Mod for that? No problem, just tell me. Its a work of 5 minutes.
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Kharg
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Re: "Scorpion"

Post by Kharg »

yes, i need it, ty. (can you modify the techtree of siege unit for not lost the siege unit)
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: "Scorpion"

Post by Scrat »

Kharg wrote:yes, i need it, ty.
Backup the file _TechTree.ttree (C:\Program Files\Sunflowers\Paraworld\Data\Boosterpack1\Scripts\server\settings\techtree), cut it on the desktop or somewhere you can find it. You cannot play online without the original TechTree. I begin with the techtree modification after you told me:
(can you modify the techtree of siege unit for not lost the siege unit)
How do you mean?
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Kharg
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Re: "Scorpion"

Post by Kharg »

modify this techtree http://forum.para-welt.com/viewtopic.php?f=14&t=804

for enable babbit in the seas garage (you need to modify the techtree for enable babbit exo enforcer in the seas garage right?)
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: "Scorpion"

Post by Scrat »

in principle, yes...

okay, I'll take that one. ;) just give me some minutes...

EDIT: Here you are http://www.file-upload.net/download-138 ... ttree.html
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Kharg
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Re: "Scorpion"

Post by Kharg »

ok thanks :)
but is possible add babbit exo enforcer without remove other unit?
and is possble use babbit exo enforcer image instead babbit?
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: "Scorpion"

Post by Zumokuta Clan »

I can't remember, but did Babbit's Exo enforcer have the mingun or the flamethrower? Either way, it probably be better to take out the Exo Flamethrower.
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Beware, the Dragon Clan has machines! But not this one. :(
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Re: "Scorpion"

Post by Triceratops »

It should work without removing a unit
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