Mod for Siege units - HELP

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Triceratops
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Mod for Siege units - HELP

Post by Triceratops »

Hi, this thread is about Paraworld's siege units. They were deactivated but are still in the game. Try it and maybe you can help edititing the files.


Download the archive: (see file below)

Installation: Extract into your Paraworld folder and let it overwrite old files if asked for

Make a new shortcut: \paraworld\bin\paraworld.exe -enable boosterpack1 -enable siege




Made by Trice (not me)
Attachments
Siege_Mod_Beta_Para-welt.de_Trice.rar
(108.21 KiB) Downloaded 580 times
THEEVERGOD
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Re: Mod for Siege units - HELP

Post by THEEVERGOD »

I tried this out, only with the Dustriders so far, they look cool, although one thing I notice, when built when you select them and put the cursor over the enemy it doesn't change to attack cursor, not sure if its the same with Norsemen and Dragon Clan as not tried them yet.

And also what’s different/What they good against, is a description going to be added to them like other units have.

This info:

Attack Strength
Ranged Attack
Defence vs. Arrows
Defence vs. Melee
Attack Range
Skulls

And also the info when you put the cursor over them from their build icon and the unit itself

Like this:

Worker
.Constructs Buildings
.Harvest Resources
.Poor Fighter
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Triceratops
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Re: Mod for Siege units - HELP

Post by Triceratops »

The text can be added into help files in ...paraworld\data\locale\XX\Texts\Help. I remember that someone already did that.

You get no attack icon? Can you use them to transport units over walls?
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Re: Mod for Siege units - HELP

Post by THEEVERGOD »

Not sure, I didn't seem to be able to load people into them I'll have a go. They do attack units and building though.

Is there anywhere that I can get this info for the siege units?

This info:

Attack Strength
Ranged Attack
Defence vs. Arrows
Defence vs. Melee
Attack Range
Skulls
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Re: Mod for Siege units - HELP

Post by Scrat »

Look the path Tri posted, there you can make the descriptions themselves in the same pattern as the other unit descriptions. But it is not intelligent to do that because we did not finish the units (yet).
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Re: Mod for Siege units - HELP

Post by THEEVERGOD »

@Scrat: Okay

@Triceratops: The Siege units are not able to transport units over walls, they just attack the wall, no units can be place in the unit. So basically at the moment they are just a different looking version of there counterparts, e.g. Brono same as Seige Brono.
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Re: Mod for Siege units - HELP

Post by THEEVERGOD »

Okay just tried out the Norsemen, they have a building as their siege unit, it’s a ladder, although at the moment it can't be placed down anywhere. But I have notice while holding shift when placed over a wall it turns to normal colour, but it doesn't place down, nor does it rotate. Anyway, I added a description on it, once I see all three I post the files for the description in here, so they can be added to stop that annoying tag they have e.g. hu_ladder, also it will make it easier if anyone wants to modify description.

Will try out the dragon clan's tomorrow and add description then post the three files with them in up.

Also is there one for SEAS, if so will it be active in the SEAS map. I'll add a description for the SEAS one as well if they have one, but I have to get maps working first.

EDIT: In the first post it now say "Start with: -enable siegeunits" What does that mean, I've just put the file "NewPointBuyCosts.txt" and the folder Techtree with the file "_TechTree.ttree" in

Code: Select all

Paraworld/Data/BoosterPack1/Scripts/Server/Settings
and they come up in game.

EDIT2:Okay I know I said I was going to do the Dragon Clan tommorow but I decided to do it today as some time got freed up, anyway they have a mobile siege tower, from the workshop (So Dust have Dino, Norse Have Building, And Dragon Have Mechincal). Anyway with the siege tower you can load people in, problem is it won't let you unload them on the other side of the wall at the moment, its attacking like a transport for now. I'll up the files later with the description for the units ingame.

EDIT3: Here you go:
Siege Info's.rar
(17.7 KiB) Downloaded 554 times
Input the SEML Files in

Code: Select all

paraworld\data\BoosterPack1\locale\XX\Texts\Help
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Re: Mod for Siege units - HELP

Post by Triceratops »

Good work. Yes, it seems that the orders 'unload units' are deactivated. They must be somewere in the scriptfolders as well.
EDIT: In the first post it now say "Start with: -enable siegeunits" What does that mean, I've just put the file "NewPointBuyCosts.txt" and the folder Techtree with the file "_TechTree.ttree" in
Code:
Paraworld/Data/BoosterPack1/Scripts/Server/Settings
and they come up in game.
My fault. I thought Scrat uploaed the old .rar file which allowed you to make a second boosterpack. This was started by using a new parameter -enable siegeunits. Would need new folders and a new .info file, thats all.

(It prevents deleting techtree file)
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Re: Mod for Siege units - HELP

Post by THEEVERGOD »

I tried it with the "-enable siegeunits" parameter, as I had reinstalled (so without overrighting the techtree file) and it does not work/or I have done something wrong:

I put the "enablesiegeunits.info" file inside the "info" folder
and
the "enablesiegeunits" folder in the "data" folder, then put:

Code: Select all

C:\PW\Sunflowers\ParaWorld\bin\Paraworld.exe -enable boosterpack1 -enable siegeunits
(just added the -enable siegeunits on the end)

I have also tried with -enablesiegeunits.

Does it not work with this "enablesiegeunits.zip" contents?

I know overrighting the techtree file works, but just wanted to do it this way, as then you do not need to overright them files.
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Re: Mod for Siege units - HELP

Post by Zumokuta Clan »

I don't get it, does this add more units or does it change the looks for the units?
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Re: Mod for Siege units - HELP

Post by Triceratops »

Paraworld had siege units. You could use them to climb over walls. They were deactivated during the (alpha?) test.

@EG Have you changed the info file? I think it needs some path corrections...
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Re: Mod for Siege units - HELP

Post by Zumokuta Clan »

I haven't tried it out yet, but they're new units?

EDIT: Oh, I get now, but I'm having the same problem as TEG. I put the -enable siegeunits in front and back for the shortcut line and nothing is working, and I put the info file in the Info Folder.
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Re: Mod for Siege units - HELP

Post by tomeis »

I made siegeunits for version 1.0 and discover that...
To run "siegeunits 1.0" parametr have be -enable siegeunits

So, correct parametr for version by Trice is -enable enablesiegeunits
for example
ParaWorld\bin\Paraworld.exe -enable boosterpack1 -enable enablesiegeunits

Parametr -enable siegeunits "order" to load folder "siegeunits" when name of folder is enablesiegeunits, so this cause all your trouble.
Attachments
Siegeunits.zip
Siege Units for version 1.0
To run "siegeunits 1.0" parametr have be -enable siegeunits
(146.56 KiB) Downloaded 548 times
Polish Translator of Boosterpack, SEASMOD/CEP and Mirage(Funmode)
http://paraworld1.fora.pl/
Forum dla polskich graczy
[img]paraworld1.fora.pl[/img]
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Re: Mod for Siege units - HELP

Post by Zumokuta Clan »

Thanks Tomeis! :mrgreen:

I'll try Trice's first.
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Re: Mod for Siege units - HELP

Post by tomeis »

If you play with BP use Trice version.
I made siegeunits for 1.0 because in BP techtree have new units so for example you can buy flamethrower or undead warrior without "installing" boosterpack.
Polish Translator of Boosterpack, SEASMOD/CEP and Mirage(Funmode)
http://paraworld1.fora.pl/
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[img]paraworld1.fora.pl[/img]
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Re: Mod for Siege units - HELP

Post by Zumokuta Clan »

Okay.
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Re: Mod for Siege units - HELP

Post by Triceratops »

tomeis wrote:If you play with BP use Trice version.
I made siegeunits for 1.0 because in BP techtree have new units so for example you can buy flamethrower or undead warrior without "installing" boosterpack.
A good idea, some of the 'new' bp stuff is adjusted material from 1.0
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Re: Mod for Siege units - HELP

Post by Zumokuta Clan »

It still doesn't work. :x
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Re: Mod for Siege units - HELP

Post by Triceratops »

Did you change the name of the folder?
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Re: Mod for Siege units - HELP

Post by Zumokuta Clan »

Which folder?
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Re: Mod for Siege units - HELP

Post by Triceratops »

Parametr -enable siegeunits "order" to load folder "siegeunits" when name of folder is enablesiegeunits, so this cause all your trouble.
Did you change the parameter (or the folder) to the correct name?

If your folder is enablesiegeunits you must use the -enable enablesiegeunits parameter
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Re: Mod for Siege units - HELP

Post by Zumokuta Clan »

Soo, I make a new folder with the file I downloaded?
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Re: Mod for Siege units - HELP

Post by tomeis »

The easiest way is to make parameter correct because changing name of folder need to change file info.

I write tutorial "step by step."

1. Unpack enablesiegeunits.zip.
File enablesiegeunits.info move to folder Info that path should be
Paraworld\Data\Info\enablesiegeunits.info
Folder enablesiegeunits move to Data so you get
Paraworld\Data\enablesiegeunits\Scripts\Server\settings
(there should be folder techtree and NewPointBuyCosts.txt)
2.Make shortcut with parameter -enable enablesiegeunits
should looks like
ParaWorld\bin\Paraworld.exe -enable boosterpack1 -enable enablesiegeunits

Run game by this shortcut and is the end
I hope this will help. :)



This tutorial is good too for my siegeunit 1.0 only remember that where is "enablesiegeunits" have to be "siegeunits" and don't write -enable boosterpack1.
Polish Translator of Boosterpack, SEASMOD/CEP and Mirage(Funmode)
http://paraworld1.fora.pl/
Forum dla polskich graczy
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Re: Mod for Siege units - HELP

Post by Triceratops »

I will add it to the first post as soon as ZKC could succesfully test it on vista
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Re: Mod for Siege units - HELP

Post by Zumokuta Clan »

So I make a new folder put it in Data, but where do I get the Script,settings etc. for the enablesiegeunits folder?
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