Hello, everyone
and the development of new pack?
I do not see the time this version out.
I want to be one of the first to play.
Please create a flying unit would be very nice.
flw and a hug to everyone
hello
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Re: hello
It's not sure when and if this CEP can be finished.
Scrat has a Techtree file, which allows playing around with the trader hero. I think he can send it to you. Take a look at the code. Maybe you have some ideas as well. It'S more like a puzzling game and some minor coding skills. This damn zeppelin needs to be changed. Then you would have a flying unit
Re: hello
exactly, this is our only real problem -.- everything else is kinda easy but that ****ing zeppelin
thread driven to english boards.
thread driven to english boards.
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Re: hello
I wanted to play with one of these:
Pteranodon; Pterodactylus; Quetzalcoatlus.
I would like to have a flying unit with one of these dinosaurs.
let's figure out how to do this.
We already know how to play with the units S.E.A.S.
This is very good.
Gogogo staff all want news ...
good luck and good work.
Pteranodon; Pterodactylus; Quetzalcoatlus.
I would like to have a flying unit with one of these dinosaurs.
let's figure out how to do this.
We already know how to play with the units S.E.A.S.
This is very good.
Gogogo staff all want news ...
good luck and good work.
Re: hello
Air units will not be possible
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Re: hello
It is possible. Look at the Jetpack Warriors.
How is this Flying dinosaur in mission 4.3 called? Pteranodon?
How is this Flying dinosaur in mission 4.3 called? Pteranodon?
Re: hello
The jetpack warrior is not an air unit. It is just jumping, not flying. For programing thats a difference.
The pteranodons that fly through some maps are nothing but decoration objects that fly their programed route and then vanish to respawn at the point they were set so in the SDK.
There are some real pteranodons, though. But they cannot be controlled as their only positions are lying at the ground like a fried chicken or flying their route as decoration.
The pteranodons that fly through some maps are nothing but decoration objects that fly their programed route and then vanish to respawn at the point they were set so in the SDK.
There are some real pteranodons, though. But they cannot be controlled as their only positions are lying at the ground like a fried chicken or flying their route as decoration.
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Re: hello
I know they were coded as decoration. Which does not mean they could be used as units.
A flying unit is a flying unit. The Jetpack warriors are not on ground level as all other units are. So there is a routine in the game code. Change it and the Jetpack warriors would keep flying.
A flying unit is a flying unit. The Jetpack warriors are not on ground level as all other units are. So there is a routine in the game code. Change it and the Jetpack warriors would keep flying.
Re: hello
They would, if you want it so, just keep jumping. Actually they just walk (ignoring unwalkable terrain) and by going away from close combat units they cannot be attacked by them.
The zeppelin... well, I don't know...
The zeppelin... well, I don't know...
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Re: hello
If you change the function for the jump to a floating height it would work.
Re: hello
Can be. I think thats what was done for the zeppelin.
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