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Re: - The Community Modding Project - 10 new missions + SEAS -
Posted: Mon Dec 01, 2008 22:45 pm
by Zumokuta Clan
LOL, I forgot I can use the cheats for tons of materials!
But the problem was:
1.Capacity of materials
2.The time it takes to get to Epoch 3 in the North, and getting there.
3.High leveled units.
But thanks for the guide!
Re: - The Community Modding Project - 10 new missions + SEAS -
Posted: Wed Dec 03, 2008 17:57 pm
by THEEVERGOD
Triceratops wrote:This mission is hard. But it keeps to be challenging for a while. Not as the basic missions.
How did you like playing Seas units on the test map? Still very unbalanced.
Just tried the SEAS map, a lot of fun, although as you said units a bit unbalanced, also noticed executioner can not cut down trees, the boat cannot fish, and the triceratops harvester cannot harvest anything, and it does not have any description, I might add one for it.
Re: - The Community Modding Project - 10 new missions + SEAS -
Posted: Wed Dec 03, 2008 19:48 pm
by Scrat
We won't be able to change anything of this, but we can make the Senitel harvest Stone (20) and Wood (whole tree). It might be done for stone by an upgrade, as they are faster with that than workers.
Re: - The Community Modding Project - 10 new missions + SEAS -
Posted: Wed Dec 03, 2008 20:16 pm
by Triceratops
Harvestesting abilities for Executioners, Trics and Carriers can be edited. Take a look into the techtree editor and change harvesting to 1. I'm not sure though if there are animations. But it works.
Scrat mentioned those upgrades. It can be done. Just a matter of which file does contain the code for it.
Re: - The Community Modding Project - 10 new missions + SEAS -
Posted: Wed Dec 03, 2008 21:47 pm
by Zumokuta Clan
I've already completed the pirates mission and the one after that, so I'm guessing that you're going to have "Rocket Launcher" and " Black Widow".
Re: - The Community Modding Project - 10 new missions + SEAS -
Posted: Wed Dec 03, 2008 22:00 pm
by Scrat
Triceratops wrote:Harvestesting abilities for Executioners, Trics and Carriers can be edited. Take a look into the techtree editor and change harvesting to 1. I'm not sure though if there are animations. But it works.
I tested it already and this way it is not working.
Re: - The Community Modding Project - 10 new missions + SEAS
Posted: Thu Jan 15, 2009 19:43 pm
by Kharg
when will the download be available?
Re: - The Community Modding Project - 10 new missions + SEAS -
Posted: Thu Jan 15, 2009 22:41 pm
by Triceratops
Oh, there is no planned release so far. Try helping with the files. We still do not know how coding works with new units. Check the "Zeppelin" thread
Everything is "trial 'n error"
Re: Community modding project - 10 new missions + SEAS planned
Posted: Sat Sep 12, 2009 1:56 am
by yclari
dead project ???
Re: Community modding project - 10 new missions + SEAS planned
Posted: Sat Sep 12, 2009 9:45 am
by Scrat
Nah
Seasmod will, after it has a good balancing, include some missions, too.
Re: Community modding project - 10 new missions + SEAS planned
Posted: Sun Jan 31, 2010 18:00 pm
by martindude
good luck with this project
Re: Community modding project - 10 new missions + SEAS planned
Posted: Sun Jan 31, 2010 20:13 pm
by Kharg
martindude wrote:good luck with this project
Thanks You
, Welcome To the Forum ^_^
Re: Community modding project - 10 new missions + SEAS planned
Posted: Thu Feb 18, 2010 15:07 pm
by martindude
are you doing good with this project
Re: Community modding project - 10 new missions + SEAS planned
Posted: Thu Feb 18, 2010 15:25 pm
by Kharg
martindude wrote:are you doing good with this project
yeah ^_^
Re: Community modding project - 10 new missions + SEAS planned
Posted: Sat Mar 09, 2013 14:37 pm
by AnthonyCole
Amazing how non of the original devs does anything anymore ^^ Still, we got a nice mod
Re: Community modding project - 10 new missions + SEAS planned
Posted: Mon Feb 03, 2020 18:54 pm
by ParaworldFan
Does this project is alive, I wonder?
Re: Community modding project - 10 new missions + SEAS planned
Posted: Tue Feb 04, 2020 21:02 pm
by Scrat
it merged into mirage and then died
Re: Community modding project - 10 new missions + SEAS planned
Posted: Tue Feb 04, 2020 21:17 pm
by ParaworldFan
Oh nice, maybe we will ressurect it? Anybody have something what remained from development?
Re: Community modding project - 10 new missions + SEAS planned
Posted: Tue Feb 25, 2020 18:43 pm
by Scrat
maybe some of us have a couple of files in their Dropbox accounts... but i doubt what they have is developed further than the version that's already available online.
Re: Community modding project - 10 new missions + SEAS planned
Posted: Thu Feb 27, 2020 17:57 pm
by ParaworldFan
Hmmmm, like?
Re: Community modding project - 10 new missions + SEAS planned
Posted: Tue Mar 03, 2020 20:31 pm
by Scrat
Like the cep version that you can download here in the forum
Re: Community modding project - 10 new missions + SEAS planned
Posted: Wed Mar 04, 2020 10:13 am
by ParaworldFan
Oh lol