So, as you all surely know my knowledge about computers is almost equal to zero, but I have some Ideas for the SEAS. And I already offered JP to take the maps of the continent project in the German forum for the CEP when they are finished (still mapper wanted).
A few lines for the SEAS:
1. Buildings
The SEAS have nine buildings - much too less
I looked around at SEAS/Buildings and SEAS/WWM in the Mapeditor and I found some nice things.
The SEAS have a laboratory called seas_laboratory in the section 'Buildings'. This would be a good opposite to the weapon smith of the other tribes. It would also produce the heroe`s infanteries. As basic unit i would choose the Rocketthrower (dunno the name
), but of cause you can make other suggestions, too.
The Capitol has a limit of 30, the Barracks 25. This should be changed: The big tenst should give place to 15-20 people. Capitol a limit of 5, the Barracks of 5-10 perhaps.
The small tents should enlarge the storage capacity for maybe 150-300, but not be locations to collect ressources.
The Steelwork should enlarge the capacity for 1 000 and cost much more.
The buildings and units should not be able to see until the right level got invented.
You should be able to build MG-Nests since level 3, small cannons (which should have a minimum range of maybe 20) could be build at level 4, the big cannons should have less HP and being build at level 5, they should cost as much as the Pteranodon cannon of DC.
Prisons should not be able to build.
There should be a kind of temple, let`s call it hospital, that has the same funktion like a temple and produce the medic. Inventions should be able to get there, too.
The carriers should have a ship-healing aura, right now they`re damaging the submarines if they are in the near.
2. Units
Some units should also be changed:
All units should cost more Ressources. And the seas_triceratops_ressource_collector should be get away or make him a good description and the funktion to collect stones and perhaps food in one step like a scorpio or a working mammoth. The Executor should be albe to collect wood, too.
Some additional unit ideas might follow.
3. Hero addons
There are no heroe addons, su I would suggest some:
Babbit: Babbit`s Exo Armor - a strong unit, the titan of the SEAS. Babbit at T4 should build it at the garage and it being T5, but not possible to fight. If Babbit gets near to it, there will be a smoke cloud like in level 1 with Stina and her Eusmilus and Babbit vanishes, but Babbot`s Exo-Armor can fight and walk now. It should also have the Jetpack-Funktion of the NM Jetpack-Warrior.
Ada should give a psychiopath (other names welcome), it`s like a killer, but with 100 HP and only 380* damage perhaps.
Leighton could give the SEAS the flamethrower and the SEAS should not have them without Leighton.
The Arch Druid, it is written in the PW manual, once saw a gigantic fish jumping out of the water, eating some NM and some SEAS units, so he could give them the fish. It`s a huge fish with many damages and HP swimming around in the seas of a map, fighting with every ship (not only with the enemies`), a kind of wild animal.
Taslow could gove them an invention in the Capital called Quickbuilding or something like that, with this the workers are faster while building buildings.
Schlieman could give them a kind of colemine that makes every 5 Seconds 10 Ressources more of every ressource but not skulls, it cuold be built somewhere and leave a hole in the ground, like an oil pumping station in our world.
Bèla? Ideas?
Stina could give them an Eusmilus, I think.
Cole? Ideas?
Warden? Ideas? Maybe a Stygimoloch-Nest?
The Governor? Ideas?
So, that was all I`ve got with this little brainstorming ^^ but add-ons could still come. How is it?
And how do you make cutscenes?