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Giving units healing abilities

Posted: Sat May 16, 2015 12:35 pm
by Father Ted
Hello. I don't know if this website is dead or not. But I just want to ask if it's possible to give a unit the ability to heal itself and other units in the vicinity. Like the Arch Druid can do.
I would also like to know if this is possible with the other hero effects. For example, when Ada Loven reaches level 2, enemy units in the vicinity attack slower.
I want to turn Jarvis Babbit's Exo Enforcer into some sort of Godzilla.
Is it possible to give it these effects or does it need to be a hero? And can it have more than one effect at a time?
I have used techtree to edit its health and damage but that's not enough.

Thanks.

Re: Giving units healing abilities

Posted: Mon Jul 13, 2015 14:30 pm
by Zidell
It is possible, but I do not know as

Re: Giving units healing abilities

Posted: Mon Jul 13, 2015 15:54 pm
by MrMorgana
Father Ted wrote:Hello. I don't know if this website is dead or not. But I just want to ask if it's possible to give a unit the ability to heal itself and other units in the vicinity. Like the Arch Druid can do.
I would also like to know if this is possible with the other hero effects. For example, when Ada Loven reaches level 2, enemy units in the vicinity attack slower.
I want to turn Jarvis Babbit's Exo Enforcer into some sort of Godzilla.
Is it possible to give it these effects or does it need to be a hero? And can it have more than one effect at a time?
I have used techtree to edit its health and damage but that's not enough.

Thanks.
with complex coding yes, its all possible

Re: Giving units healing abilities

Posted: Mon Jul 13, 2015 17:15 pm
by Scrat
it's great how we took two months to let him know the website isn't dead :D

Re: Giving units healing abilities

Posted: Sun Sep 20, 2015 12:47 pm
by Father Ted
Scrat wrote:it's great how we took two months to let him know the website isn't dead :D
And a further two months for me to bother to read the replies.

I've been look through the Tech Tree file and I can't tell if the abilities information is stored there.

Re: Giving units healing abilities

Posted: Mon Sep 21, 2015 9:37 am
by Scrat
At least partly it is, yes. For the arch druid e.g. there's this line:


special_abilities = '0' {
ranged_heal {
enabled = 'true'
radius = '0'
amount = '0'
mod = '0'
}
self_heal {
enabled = 'true'
amount = '2.0'
}
}


This is his entry for level 1. Take this entry and put it at the special abilities line of the unit you want to change. Then change the values for ranged heal and self heal to suit your unit. Then let us know how it worked. :)