Giving units healing abilities

Post Reply
User avatar
Father Ted
Posts: 2
Joined: Sat May 16, 2015 12:16 pm
Location: Ireland

Giving units healing abilities

Post by Father Ted »

Hello. I don't know if this website is dead or not. But I just want to ask if it's possible to give a unit the ability to heal itself and other units in the vicinity. Like the Arch Druid can do.
I would also like to know if this is possible with the other hero effects. For example, when Ada Loven reaches level 2, enemy units in the vicinity attack slower.
I want to turn Jarvis Babbit's Exo Enforcer into some sort of Godzilla.
Is it possible to give it these effects or does it need to be a hero? And can it have more than one effect at a time?
I have used techtree to edit its health and damage but that's not enough.

Thanks.
You'll Never Beat The Irish
User avatar
Zidell
- Dragon Clan -
- Dragon Clan -
Posts: 268
Joined: Tue Mar 24, 2015 13:53 pm

Re: Giving units healing abilities

Post by Zidell »

It is possible, but I do not know as
Image
User avatar
MrMorgana
- Admin -
Posts: 947
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: Giving units healing abilities

Post by MrMorgana »

Father Ted wrote:Hello. I don't know if this website is dead or not. But I just want to ask if it's possible to give a unit the ability to heal itself and other units in the vicinity. Like the Arch Druid can do.
I would also like to know if this is possible with the other hero effects. For example, when Ada Loven reaches level 2, enemy units in the vicinity attack slower.
I want to turn Jarvis Babbit's Exo Enforcer into some sort of Godzilla.
Is it possible to give it these effects or does it need to be a hero? And can it have more than one effect at a time?
I have used techtree to edit its health and damage but that's not enough.

Thanks.
with complex coding yes, its all possible
User avatar
Scrat
- Mod -
Posts: 14223
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: Giving units healing abilities

Post by Scrat »

it's great how we took two months to let him know the website isn't dead :D
User avatar
Father Ted
Posts: 2
Joined: Sat May 16, 2015 12:16 pm
Location: Ireland

Re: Giving units healing abilities

Post by Father Ted »

Scrat wrote:it's great how we took two months to let him know the website isn't dead :D
And a further two months for me to bother to read the replies.

I've been look through the Tech Tree file and I can't tell if the abilities information is stored there.
You'll Never Beat The Irish
User avatar
Scrat
- Mod -
Posts: 14223
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: Giving units healing abilities

Post by Scrat »

At least partly it is, yes. For the arch druid e.g. there's this line:


special_abilities = '0' {
ranged_heal {
enabled = 'true'
radius = '0'
amount = '0'
mod = '0'
}
self_heal {
enabled = 'true'
amount = '2.0'
}
}


This is his entry for level 1. Take this entry and put it at the special abilities line of the unit you want to change. Then change the values for ranged heal and self heal to suit your unit. Then let us know how it worked. :)
Post Reply

Return to “English”