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PostPosted: Sun Jan 12, 2014 14:47 pm 
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This wardrum is original. Wardrums don't have this on parasaur's back.
All paras have this. On mounted paras and paras from wardrums this look ugly. How delete this?

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PostPosted: Sun Jan 12, 2014 15:29 pm 
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yep, i noticed it too and i fixed it already, but you must wait for 2.5.7 to be released (soon)


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PostPosted: Sun Jan 12, 2014 16:13 pm 
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Okay :) The same problem with wild kentro plates too. And can you put this in the new update ?
viewtopic.php?f=14&t=1893

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PostPosted: Sun Jan 12, 2014 20:09 pm 
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Gatling rider wrote:
Okay :) The same problem with wild kentro plates too. And can you put this in the new update ?
viewtopic.php?f=14&t=1893

yes, and Macrolemys too, i know (also wild stego when loading saved games) - problem caused by the same thing, but thanks for the feedback ;)

regarding the spearman rider: in the next not, but maybe later on


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PostPosted: Sun Jan 12, 2014 21:10 pm 
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MrMorgana wrote:
Gatling rider wrote:
Okay :) The same problem with wild kentro plates too. And can you put this in the new update ?
viewtopic.php?f=14&t=1893

yes, and Macrolemys too, i know (also wild stego when loading saved games) - problem caused by the same thing, but thanks for the feedback ;)

regarding the spearman rider: in the next not, but maybe later on


When i start game the stegos have all plates.
But i wait the vers 2.5.7 :D
I post some screens from Mirage. But the paras has the gatling base on the screens. But the rider's movement is nice. They look more alive.

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PostPosted: Sun Feb 23, 2014 21:35 pm 
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Other problem with GFX in Mirage

Mammoth without horns
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Mounted paras has the gatling base
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PostPosted: Sun Feb 23, 2014 22:29 pm 
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Gatling rider wrote:
Other problem with GFX in Mirage

Mammoth without horns

Mounted paras has the gatling base


thanks for the mammoth one :D

the Miyagi one on the other hand is not really a standard mirage problem, because the unit itself isn't a para 'technically', but a baryonyx, you just edited the techtree to give it para model. and i think a bigger problem with this unit isn't the gattling base, but the fact, that it walks over water :D xD


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PostPosted: Mon Feb 24, 2014 8:54 am 
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Yes the para walk on the water ^^
Same problem with parascouts
I don't have the problem with the CEP's para units

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PostPosted: Mon Feb 24, 2014 18:22 pm 
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Gatling rider wrote:
Yes the para walk on the water ^^
Same problem with parascouts
I don't have the problem with the CEP's para units

yep, basically every unit which isn't supposed to have para model will have the same problem. all because the new hero abilities required some additional coding, which isn't present in original game, bp 1.05, seasmod and cep


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PostPosted: Tue Feb 25, 2014 11:28 am 
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ok

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