Hi,
as many of you may have noted, the shuriken (mid-ranged attack) is the primary attack for the DC ninja, the one he uses first despite the katana (close combat) sword deals much more damage. This might be a little unconvensional as the primary attack usually deals the biggest amount of damage (e.g. archers, mortars with their puny daggers, etc etc).
Now I know that issue is quite trivial and barely noteworthy, but nevertheless I have this idea:
A little change in the system so the katana sword is the only attack for the ninja. The shuriken toss could be rendered into a special move that deals a great amount of damage to a single target (and is hardly visually represented, like it is already now, so it's like a stealthy, weaker headshot without any prediction whatsoever).
What do you think?
DC Ninja - Shuriken Special Move
DC Ninja - Shuriken Special Move
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- AnthonyCole
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Re: DC Ninja - Shuriken Special Move
Hm. I don't think the ranged attack should become a special move - I find it much better if units attack automatically without me having to tell them every single thing.
But I agree that its strange the ranged attack is the weaker, yet by default chosen one. But what to do about this? Micro-management is needed: you have to select the unit manually, move it next to the enemy and attack. A special move would need the same micro-management (just the other way round). Hm.
But I agree that its strange the ranged attack is the weaker, yet by default chosen one. But what to do about this? Micro-management is needed: you have to select the unit manually, move it next to the enemy and attack. A special move would need the same micro-management (just the other way round). Hm.
I've never seen code like this.
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- Triceratops
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Re: DC Ninja - Shuriken Special Move
I like Scrat's idea and it makes sense. We could also make a button that lets people toggle between both modes (setting a preferred attack mode)
Re: DC Ninja - Shuriken Special Move
Well set your units to aggressive stanceAnthonyCole wrote:Hm. I don't think the ranged attack should become a special move - I find it much better if units attack automatically without me having to tell them every single thing.
The toggle idea is nice too, this way they can still attack while on top of a transport unit
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- AnthonyCole
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Re: DC Ninja - Shuriken Special Move
How about a toggle action (like NM warrior) to select between preferring ranged and close ranged attack.
I've never seen code like this.
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Re: DC Ninja - Shuriken Special Move
Yeah, I like that.
Toggle options: 1. Standard (use both at ninja's own discretion), 2. meelee, 3. range.
Let's include it to next CEP and Mirage?
Toggle options: 1. Standard (use both at ninja's own discretion), 2. meelee, 3. range.
Let's include it to next CEP and Mirage?
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.