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 Post subject: Some unit ideas......
PostPosted: Sat Dec 29, 2012 4:41 am 
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Joined: Thu Jul 19, 2012 14:11 pm
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Location: Ireland
well guys, just came back to playing paraworld, love the new launcher and everything for CEP :D

I was just wondering, I thought I heard somewhere that completly new units cannot be added, however, if this is not the case, then I present you these concepts:

Image

Image

these can be concepts for, lets say, the orginal inhabitants of the valley of fire
and they can be encountered in the seas campaign as an enemy, they are called something like the Nephilim people or something

once again guys, thanks for CEP and MIRAGE, definantly improves the game in so many ways :)


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PostPosted: Sat Dec 29, 2012 12:17 pm 
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Not possible to add new models in the game :( if you find some existing body and some weapons and put them together, it should be possible though.

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PostPosted: Sat Dec 29, 2012 12:34 pm 
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Welcome back Mr. Kong :)

You could change the norsemen's textures to your liking though 8)

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PostPosted: Sat Dec 29, 2012 21:00 pm 
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Thanks for the answers guys

Looks like retexturing is the only way, although I dont know a single thing about texturing (dammit), but if I did, the Norse Berserker would be a good candidate for the "Brawler" and "Hunter" units (the two guys in the first screenie), just retexture his white fur into brown, add tribal markings and some spikes, and make his hair black and he would be ready to be equipped


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PostPosted: Sun Dec 30, 2012 10:33 am 
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Use paint.NET to edit the .dds files in paraworld/data/base/textures/
Those are the skins for all the units. Take a look at some of them and u will understand pretty fast how this works. Good luck :)

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PostPosted: Sun Dec 30, 2012 16:11 pm 
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Textures can always be changed. But this will change the textures for every unit with the specific model, which means that there is no way to use the same model with different textures twice.

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I've never seen code like this.

CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/4 gewinnt/etc v1.2


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