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Posted: Thu Mar 06, 2008 9:27 am
by tomeis
You can start game without problem, right?
And if problem appear after copying folder to other place, I suggest reinstall game (with lp 1.3 you don't to fix paths in files, only copy boosterpack1.info to data\info ).
Or make again shortcut yourself or by this
http://www.file-upload.net/download-636 ... s.exe.html
(to run this, put file in subfolder in game -> paraworld/bin and run. New shortcut appear on desktop)

Posted: Thu Mar 06, 2008 11:51 am
by Triceratops
Scrat and Tomeis, let's continue here:


http://88.198.39.149/~clem/paraworld/la ... highlight=

Re: Bugs in the translated boosterpacks ?

Posted: Sat Sep 12, 2009 16:31 pm
by JK1011
i can't seem to find any of the booster pack dinos
i even download a map called tarbo island
there is a tarbosaurus nest but no tarbosaurus what so ever
i can't find any animal at all from the booster pack.

then when i go into campaign the missions are just called mission 4.1 etc.

then mission 4.2 does not load & insted comes with a error message.

i ask alot of people but whatever i do, the booster pack level editor does not work.

then in any mission of the booster pack, the objectives are almost impossiable to read.

then i find that some objectives are impossiable to complete. EG: move 20 flamethrowers to the carrier. This is impossiable because you start with only 4 & you can't produce anymore.

Re: Bugs in the translated boosterpacks ?

Posted: Sat Sep 12, 2009 17:45 pm
by AnthonyCole
I had the same problem. Solution is simple: Install the Editor first, then the BP.

Flamethrowers can be build with Leighton lvl4. Don't be so pessimistic ;) ^^

Re: Bugs in the translated boosterpacks ?

Posted: Sun Sep 13, 2009 10:23 am
by JK1011
thanks
sadly i still can't resolve the other problems.
& i did install the editor before the booster pack.
but it still don't work.

Re: Bugs in the translated boosterpacks ?

Posted: Mon Sep 14, 2009 12:42 pm
by tomeis
Can you make screenshots things which are "bugged"?
Do you use shortcut with parametr like
game
C:\ParaWorld\bin\Paraworld.exe -enable boosterpack1
editor
C:\ParaWorld\bin\PWClient.exe -leveled -enable boosterpack1

Do you use XP or Vista, for vista reinstall game in folder other than "program files"
Which version of game do you have ? UK, us or other?
In 4.1 you have also workers to build normal base but you have to make good defense with walls.

Editor don't load maps from campaign, try load fan maps or multi maps.

Re: Bugs in the translated boosterpacks ?

Posted: Mon Sep 14, 2009 12:48 pm
by AnthonyCole
Editor DOES load campaign levels (except of 11 & 16) and some multimaps.

Defense of nm-side: (no cheat!) 8)
Image

Re: Bugs in the translated boosterpacks ?

Posted: Mon Sep 14, 2009 13:03 pm
by tomeis
Very nice defense :mrgreen:

Re: Bugs in the translated boosterpacks ?

Posted: Tue Sep 22, 2009 17:05 pm
by JK1011
i put leighton in epoch 4 but were do you produce the flamethrowers from
not from the barraks, not in leighton's side bar so were

Re: Bugs in the translated boosterpacks ?

Posted: Tue Sep 22, 2009 17:11 pm
by TheZoo
you can build the Flammerthrower in the weapons Builder :wink:

Re: Bugs in the translated boosterpacks ?

Posted: Thu Sep 24, 2009 16:30 pm
by JK1011
yeah
thank you
by the way
are these flamethrowers a special unit that tribes get when a hero reaches level 4
if so then when i go to my army when playing a skimrish or campaign
how come it is not i the list

Re: Bugs in the translated boosterpacks ?

Posted: Thu Sep 24, 2009 16:40 pm
by Scrat
You have to have Leighton at level 4 in order to be able to build flamethrowers. ;)

Re: Bugs in the translated boosterpacks ?

Posted: Thu Sep 24, 2009 17:59 pm
by TheZoo
The Flamers are pretty cool against Infanterist, but they can' fight from a Transporter :(

Re: Bugs in the translated boosterpacks ?

Posted: Mon Sep 28, 2009 6:22 am
by JK1011
thanks for the help everyone but is there a glitch in my game?
i managed to get him to level 5!! but i still can't make the flamthrowers. Do i have to have a certain epoch because i am on epoch 5 & still can't produce the flamthrowers. please help. :cry:

ps: i checked in all the production buldings including the weapon maker so i think i just don't have the file that contains all the stuff about the flamthrowers.

Re: Bugs in the translated boosterpacks ?

Posted: Mon Sep 28, 2009 13:06 pm
by Scrat
Do you have modified your techtree?

Re: Bugs in the translated boosterpacks ?

Posted: Mon Sep 28, 2009 21:31 pm
by JK1011
i copied the techtree in the right folder
there is also another problem
the animals in the booster pack don''t seem to work
i download the maps & everytime, there is only a nest & no dinos near it :cry:
but first i need to sort out this flamthrower problem

Re: Bugs in the translated boosterpacks ?

Posted: Mon Sep 28, 2009 23:04 pm
by Triceratops
Have you tried reinstalling the boosterpack?

Re: Bugs in translated boosterpacks?

Posted: Tue Sep 29, 2009 6:27 am
by JK1011
i reinstalled yesterday
can i ask a question
like the SEAS mod that is a run file here
can you make the translated booster packs like that aswell
because it ruins my verison when i have to copy it all into the files.

Re: Bugs in translated boosterpacks?

Posted: Tue Sep 29, 2009 19:24 pm
by Triceratops
Hmmm, Arvinder it should be about the folder you have installed Paraworld into

why not just unzip the Boosterpack file into it? :wink:

Re: Bugs in translated boosterpacks?

Posted: Wed Sep 30, 2009 15:00 pm
by JK1011
thanks i just did
but it still don't work

Re: Bugs in translated boosterpacks?

Posted: Wed Sep 30, 2009 17:19 pm
by Triceratops
Which version do you use? Vista 64?

Into which path do you install the game?

Do you use and Guest account on your PC?

Re: Bugs in translated boosterpacks?

Posted: Wed Sep 30, 2009 17:45 pm
by JK1011
i use XP
i use C:Program files/Sunflowers/Paraworld
i am a admin on my PC

Re: Bugs in translated boosterpacks?

Posted: Wed Sep 30, 2009 23:04 pm
by Triceratops
Those are fine

Let's check more:


Did you change the Paraworld shortcut "Start Paraworld"? Did you add -enable boosterpack1?

Do you use the UK or the US Paraworld version?


Are you using any kind of no-CD cracks? (we won't punish you for that but it's important to solve the problem ;))

Do you use demontools?


Was Paraworld running while you installed the boosterpack? Make sure that no tasks of the game are running. Check CTRL-ALT-TAB then go to Tasks

pwserver.exe, paraworld.exe, pwclient.exe must not run

After you have checked that, reinstall the Boosterpack. It does not hurt anyway


So far it seems the whole boosterpack content is not running. That you can load boosterpack maps but cannot see the new stuff proves that

Actually if I had those issues I would reinstall the whole game! This solves 90% of all problems

Re: Bugs in translated boosterpacks?

Posted: Thu Oct 01, 2009 14:48 pm
by JK1011
my CD was not working
i asked the people at the shop & they said to use a crack
they told me it was illegal but i had no choice :(
i am realy sorry :(
i use the UK version
i use daemontools
nothing was running
i have reinstalled the game 5 times & same amount with the boosterpacks

Re: Bugs in translated boosterpacks?

Posted: Sun Oct 04, 2009 18:46 pm
by Triceratops
Ok, no problem. I/We don't consider this to be an issue. There are also other players using nocd/demontools

I'm just giving you a hint. Try the correct iso file for 1.05. It should work proberly. You can also install the german boosterpack 2.0 (which Ayce will upload now) and tweak it to an UK version