Ideas for new maps (or gamemodes)
Posted: Thu May 19, 2016 16:15 pm
1.Barbarians must kill a certain number of mammoths for a certain time,other players must stop them.
2."Hide and Seek" (At the beginning of the game is hiding is given time to sort out all over the map. After a certain time the hunter (or striker as you want to call it), to find and kill all. Hide forbidden to create armies lvl 3 and above, that the crowd did not attack the hunter, but can increase the second lvl. A hunter is forbidden to put any protective strength (walls, towers, traps). If a hunter does not kill all after a certain time, all the survivors win.)
3.Dino Wars - battle between dinosaurs,headquarters - Darwin's nest,workers - small dinosaurs (Dilophosaurus for example),constructing - worker-dinosaur playing the sleep animation and a new nest appears below it,this nests produces new battle dinos. Walls - maybe trees
2."Hide and Seek" (At the beginning of the game is hiding is given time to sort out all over the map. After a certain time the hunter (or striker as you want to call it), to find and kill all. Hide forbidden to create armies lvl 3 and above, that the crowd did not attack the hunter, but can increase the second lvl. A hunter is forbidden to put any protective strength (walls, towers, traps). If a hunter does not kill all after a certain time, all the survivors win.)
3.Dino Wars - battle between dinosaurs,headquarters - Darwin's nest,workers - small dinosaurs (Dilophosaurus for example),constructing - worker-dinosaur playing the sleep animation and a new nest appears below it,this nests produces new battle dinos. Walls - maybe trees