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Scape templates from locked SEK maps

Posted: Wed Jan 22, 2014 16:12 pm
by MrMorgana
Dear mappers and everyone interested in map making :!:

I would like to know, if you would get the chance to have the scape templates or a saved basic version of original SEK maps (which can't be opened by SDK) which one would you like to have, remake, modify (adding more spawn points (i.e. more players), etc.) or use it to create new maps? (no matter if its a multiplayer map or the 11th (arena) or 16th (final) misson)

Re: Wish list

Posted: Wed Jan 22, 2014 16:15 pm
by Scrat
Make the smilodons on cold blooded not stand in the middle of the path but somewhere on the side so the way is clear from the start

Re: Wish list

Posted: Wed Jan 22, 2014 16:57 pm
by MrMorgana
Scrat wrote:Make the smilodons on cold blooded not stand in the middle of the path but somewhere on the side so the way is clear from the start
-_- i'm trying to to improve the mood, and then you are trolling with one of the few maps, that can actually be opened and edited (you even said it!!!)

Re: Wish list

Posted: Wed Jan 22, 2014 18:10 pm
by AnthonyCole
I don't think we should edit SEK maps. :| But opening them would be cool.

Re: Wish list

Posted: Wed Jan 22, 2014 21:36 pm
by MrMorgana
since the first post was confusing, i edited it to be more clear

Re: Scape templates from locked SEK maps

Posted: Thu Jan 23, 2014 4:25 am
by AnthonyCole
Well, Henry is knows for doing impossible things. So, yeah, technically we have Mission 16 - we can get the scape and we can dump triggers, regions and more. Amazing, isn't it? :D

Re: Scape templates from locked SEK maps

Posted: Thu Jan 23, 2014 13:19 pm
by MrMorgana
what i would like to do, to make from sek defender map templates normal (deathmatch) maps, and make tribe specific versions of defender maps - like Savannah with dustrider defender (its only a dc defender atm)