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 Post subject: Maps?
PostPosted: Wed Aug 25, 2010 20:29 pm 
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Joined: Wed Aug 25, 2010 3:09 am
Posts: 36
i can't get SDK maps into the game


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 Post subject: Re: maps
PostPosted: Wed Aug 25, 2010 23:26 pm 
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Joined: Sat Jul 14, 2007 15:44 pm
Posts: 13980
Location: Seldwyla
Save them at Sunflowers\Paraworld\Data\Base\Maps\Multiplayer.

Did you check player number, game mode etc. ?

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 Post subject: Re: maps
PostPosted: Wed Aug 25, 2010 23:40 pm 
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Joined: Wed Aug 25, 2010 3:09 am
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Did all of that


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 Post subject: Re: maps
PostPosted: Thu Aug 26, 2010 12:01 pm 
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Joined: Sat Jul 14, 2007 15:44 pm
Posts: 13980
Location: Seldwyla
Can you upload your map, so we can take a look? Maybe there's something wrong with your editor and it didn't save your settings?

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2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.


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 Post subject: Re: Maps?
PostPosted: Thu Aug 26, 2010 17:18 pm 
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Joined: Wed Aug 25, 2010 3:09 am
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http://www.mediafire.com/?d4169gr3tngaflp


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 Post subject: Re: Maps?
PostPosted: Thu Aug 26, 2010 20:20 pm 
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Joined: Sat Jul 14, 2007 15:44 pm
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Location: Seldwyla
Ok I reworked it: http://www.file-upload.net/download-277 ... d.ula.html

Always keep a distance to the edges of your map. If you press g three times, you can see a big white grid all over the map. It will not be shown ingame, don't worry. Bottom line, to prevent units from falling off the map, Paraworld doesn't use the entire map. It 'cuts off' a part of every map, which is sized four of those squares. So if you have set your map's size to e.g. 1024x1024 you can only use the part inside that box, which brings down your functional map size to a smaller value. Don't place any objects important for the game into that dead district that starts at the map's edge (in mapeditor) and ends four squares away from the edge, from each side, as those objects will not be usable. Because of that, you couldn't play the map.

So what I did now is I took a template of your map and inserted it into a huge sea, so those edges will definitely not destroy your functional desert map part. I admit it looks a big ugly now, but it will work. ;)

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2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.


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 Post subject: Re: Maps?
PostPosted: Thu Aug 26, 2010 20:52 pm 
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Joined: Wed Aug 25, 2010 3:09 am
Posts: 36
Thanks


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